3denvironmentartist

Buffalo Buffalo

Vancouver

Hybrid

CAD 48.000 - 61.000

Vollzeit

14 Tage+

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Zusammenfassung

HellaGoodAudio in Vancouver, BC, seeks a 3D Environment Artist to lead a small team and craft stylized assets for our isometric game worlds in Unity, while mentoring peers and helping establish pipelines. This contract full-time role (32 hours/week, hybrid: 2 days remote, 2 in-office) starts February 2026 for 6 months with a potential extension.

You will optimize assets for PC, console, and VR, collaborate with the Art Director to maintain a cohesive look, and mentor artists on quality and

Qualifikationen

  • 4+ years of professional 3D art experience for games.
  • Portfolio with stylized 3D work.
  • Experience shipping titles preferred.
  • Proficient in Maya and Substance Painter.

Aufgaben

  • Create 3D assets for environments in isometric view.
  • Build materials compatible with shaders and art style in Unity.
  • Collaborate with Art Director to maintain cohesive style.
  • Oversee asset optimization for performance on PC, console, and VR.
  • Develop and maintain 3D pipelines and documentation.
  • Work with programmers on materials, shaders, LODs, lighting, and scene setups.
  • Communicate production needs to project managers and tech leads.
  • Maintain accountability for deadlines and quality standards.

Kenntnisse

Maya
Substance Painter
Unity
Stylized art
Lighting & shaders
Art pipelines
Communication

Jobbeschreibung

Role Overview:

As the 3D Environment Artist, you will oversee the creation of stylized 3D assets while supporting and mentoring a small team of artists. You will help establish pipelines, review asset quality, and ensure all 3D content is optimized for Unity. You’ll also work closely with the Art Director to bridge the gap between disciplines and help bring our assets to life.

Let’s get the important stuff out of the way:

Position : Contract Full Time Employee (32 hours/week, 4 days/week) Hourly: $35-44 (CAD), based on experience

Duration : 6 months, with possibility of extension

Location : Vancouver preferred (Hybrid, 2 days remote, 2 days in-office)

Starting Date : February 2026

What you’ll do:
  • Creating a variety of 3D assets for our game, focusing on creating props for our environments in isometric view.
  • Build materials that compatible with our shaders and art style in Unity (including stylized 3D workflows)
  • Collaborate with the Art Director to maintain a cohesive art style across the project
  • Oversee asset optimization for Unity, ensuring strong performance on PC, console, and VR platforms
  • Develop and maintain 3D pipelines, documentation, and best practices
  • Work closely with programmers to implement materials, shaders, LODs, lighting, and scene setups
  • Communicate production needs clearly to project managers and tech leads
  • Maintain accountability for deadlines, quality standards, and deliverables
What You Bring:
  • 4+ years of professional experience in 3D art for video games (shipped title preferred)
  • Strong proficiency in Maya and Substance Painter (or equivalent tools)
  • Demonstrated experience working in Unity, including materials, lighting, shaders, profiling, and optimization
  • Proven ability to create and guide highly stylized/cel-shaded art
  • Strong understanding of topology, UVs, baking, PBR, and real-time performance constraints
  • Experience building and maintaining art pipelines for small-to-mid sized teams
  • Excellent communication and accountability.
  • A portfolio showcasing stylized 3D work
Nice-to-Haves:
  • Experience with shaders, or procedural workflows
  • Knowledge of rigging, skinning
  • Any technical art skills or experience optimizing content for video game
  • Familiarity with mobile, PC, and console performance profiles
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