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3D Animator

Critical Mass

Toronto

Remote

CAD 60,000 - 80,000

Full time

3 days ago
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Job summary

A leading company is seeking a talented Animator / Technical Artist with Unreal Engine expertise to join their remote creative team. The role involves adapting animations for character rigs, ensuring fluid movement, and collaborating with artists and programmers to optimize assets for game use. Candidates should have at least 2 years of experience in game development and strong proficiency in animation systems.

Qualifications

  • 2+ years as an animator or technical artist, preferably in game development.
  • Proficiency with Unreal Engine (UE4/UE5) and animation systems.
  • Understanding of skeletal meshes, rigging, and animation blueprints.

Responsibilities

  • Import and organize FBX animation files for Unreal Engine.
  • Retarget animations to custom character rigs.
  • Troubleshoot issues related to skeletons and rigging.

Skills

Problem-solving
Communication
Attention to detail

Tools

Unreal Engine
DCC tools
FBX import/export

Job description

We are seeking a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine to join our creative team. Your primary responsibility will be to take animations (motion capture and custom) and adapt, tweak, and retarget them to work seamlessly with our custom character rigs within Unreal Engine. You will bridge the gap between animation and implementation, ensuring high-quality, responsive, and visually appealing character movement.

This is a remote role with a projected end date of August 1st, 2025.

You will:

  • Import and organize FBX animation files for use in Unreal Engine.
  • Retarget animations to custom character rigs, ensuring correct proportions, motion fidelity, and technical accuracy.
  • Make animation tweaks and modifications as necessary to resolve glitches, improve fluidity, and match project requirements.
  • Troubleshoot and resolve any issues related to skeletons, rigging, and animation blueprints.
  • Collaborate with character artists, designers, and programmers to ensure animation assets are correctly implemented and optimized for in-game use.
  • Maintain and update animation state machines, blend spaces, and related Unreal Engine systems.
  • Document workflows and provide feedback on animation and rigging tools and pipelines.

You have:

  • 2+ years of experience as an animator or technical artist, preferably in game development.
  • Proven proficiency with Unreal Engine (UE4/UE5), especially in animation systems and retargeting.
  • Solid understanding of skeletal meshes, rigging, and animation blueprints within Unreal Engine.
  • Experience with FBX import/export, animation cleanup, and adjustment using DCC tools (e.g., Maya, Blender, 3ds Max).
  • Familiarity with character pipelines, including skinning, weighting, and IK/FK systems.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork abilities.

You may have:

  • Experience with procedural animation, physics-based animation, or motion capture workflows.
  • Portfolio or reel demonstrating relevant work.

Critical Mass is an equal opportunity employer.

The Critical Mass Talent Acquisition team will only communicate from email addresses that use the URLs criticalmass.comandus.greenhouse-mail.io . We will not use apps such as Facebook Messenger, WhatsApp, or Google Hangouts for communicating with you. We will never ask you to send us money, technology, or anything else to work for our company. If you believe you are the victim of a scam, please review your local government consumer protections guidance and reach out to them directly.

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