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Cinematic Animator- Contract

PlayStation

Canada

Remote

CAD 60,000 - 90,000

Full time

2 days ago
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Job summary

PlayStation is seeking a skilled Animator for a 6-month remote contract position, suitable for mid and senior levels. The role involves creating high-quality animations for projects, adhering to timelines, and collaborating within a global team. Candidates should have animation experience in the entertainment industry and a working knowledge of Maya.

Qualifications

  • Animation experience in the entertainment industry.
  • Flexibility to adapt to changes while following procedures.
  • Strong communication for feedback and collaborating with teams.

Responsibilities

  • Create AAA quality animation according to supervisors' direction.
  • Adapt to various workflows and communicate technical issues.
  • Block out and present concept ideas to leads.

Skills

Animation experience
Knowledge of Maya
Character animation movement

Job description

Direct message the job poster from PlayStation

Animator - This is a 6 month contract scheduled to start in August - will be remote, any province in Canada - Looking for 3+ contractors at mid and senior level. Please include a reel that shows cinematic, body and facial work.

We provide world-class content, development, and services to PlayStation Studios and accommodate remote positions. Our team is always at the cutting edge of technology and partners with the industry's best minds and companies. We are looking for an Animator who is proficient in all aspects of high-quality animation. This person needs to be organized, focused, self-motivated, and thoughtful in all interactions.

Cinematic Animator

Responsibilities:

  • Adapt to multiple processes, workflows, toolsets, and styles for keyframe and motion capture production
  • Create AAA quality animation according to the direction of supervisors and leads
  • while adhering to metric and schedule
  • Effectively communicate with supervisors, management, production, and staff daily
  • Address feedback and notes on all work to the best of their ability
  • Block out and present concept ideas to leads and supervisors
  • Communicate technical issues to leads
  • Be present with all renders and notes prepared for all reviews
  • Create video reference to supplement assignments where necessary
  • Understand all animation tools being used on the project - both internally and client-developed
  • Identify potential risks to delivery timelines

Qualifications:

  • Animation experience in the entertainment industry
  • Working knowledge of Maya
  • Eye for character animation movement and aesthetic
  • Flexibility to handle changes in direction, yet work within defined procedures

Desired Qualifications:

  • Understanding of Motion Builder
  • Knowledge of pipelines, workflows, and toolsets used in key frame and motion
  • capture animation
  • Familiarity with AAA facial animation workflows
  • Experience with FACS based rigs
  • Has worked directly in game-engine builds or devkits
  • Comfortable working in a global team environment
Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Contract
Job function
  • Job function
    Art/Creative
  • Industries
    Computer Games

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