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Ux Designer

Memory Ware

Caxias do Sul

Teletrabalho

BRL 80.000 - 120.000

Tempo integral

Há 5 dias
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Resumo da oferta

Join a leading studio as a UX Designer, where you will be integral to shaping immersive player experiences in a new JRPG project. You'll collaborate closely with various teams to ensure a cohesive and emotionally impactful game experience, influencing everything from mechanics to usability. If you have a strong design portfolio and a passion for gaming, this is your chance to make your mark in a growing studio dedicated to player-first design.

Qualificações

  • Experience as a senior or lead UI/UX designer on at least one shipped game or app.
  • Strong UX fundamentals: flow design, interaction principles, usability best practices.
  • Passion for system-heavy or narrative-rich games.

Responsabilidades

  • Lead UX thinking across major systems to ensure intuitive core mechanics.
  • Design flows, wireframes, and interaction prototypes to support key experiences.
  • Collaborate with designers to enhance the feel of core game mechanics.

Conhecimentos

Visual Design
User Flows
UX Strategy
Communication
Proactive Ownership
Accessibility Design

Formação académica

Senior or Lead UI/UX Designer Experience
Portfolio Demonstrating UX Work

Ferramentas

Figma
Miro
Unity

Descrição da oferta de emprego

Join to apply for the UX Designer role at Memory Ware.

At Memory Ware, we craft games that invite players into deep, meaningful experiences with systems that reward curiosity and stories that linger long after the screen fades.

We're looking for a UX Designer who's excited to shape player experience across combat, exploration, and narrative, especially in games inspired by classic and modern JRPGs.

As a UX Designer on our team, you'll own UX initiatives across the entire player journey, from moment-to-moment interactions to broader systemic experiences like progression, combat, and exploration.

We're not just looking for someone to make interfaces clean and usable; we want someone who can envision how each interaction, mechanic, and layer of feedback contributes to an unforgettable player experience. You'll collaborate closely with game designers, engineers, UI artists, and narrative designers to ensure the whole game feels cohesive, intuitive, and emotionally resonant.

What You'll Do
  • Lead UX thinking across major systems, ensuring that core mechanics (e.g., combat, dungeons, item use, turn management) feel intuitive, satisfying, and player-first.
  • Design flows, wireframes, and interaction prototypes to support key experiences, not just interfaces.
  • Collaborate with designers to improve the feel and clarity of core game mechanics.
  • Identify friction points across the entire gameplay loop and propose smart, genre-aware solutions.
  • Bridge the Design Team with other teams to ensure visual and technical execution supports usability and emotional tone.
  • Use tools like Figma, Miro, and Unity to develop and communicate UX intent and build low-fidelity prototypes.
  • Research and document genre conventions (especially JRPGs), identifying good practices and opportunities for innovation.
  • Help define usability testing plans and translate feedback into actionable iterations.
  • Advocate for accessibility, clarity, and joy in every part of the game, even those without a UI element.
What We're Looking For
  • Experience as a senior or lead UI/UX designer on at least one shipped game or app.
  • A portfolio demonstrating strong visual design, user flows, and UX strategy.
  • Experience working directly with engineers and shipping UI in a game engine (ideally Unity).
  • Experience designing UX in game development, especially on games with layered systems and mechanics.
  • A player-first mindset: designing with emotional clarity, pacing, and flow.
  • Strong UX fundamentals: flow design, interaction principles, usability best practices.
  • Excellent communication skills to explain reasoning, take feedback, and build alignment.
  • Proactive ownership of initiatives to improve player experience across disciplines.
  • Passion for system-heavy or narrative-rich games, especially RPGs, strategy, or adventure titles.
Bonus Points For
  • Experience designing for console or controller-first games.
  • Motion or interaction design skills for feedback and transitions.
  • Game design literacy, especially engaging in design discussions beyond UX.
  • Familiarity with accessibility design for games.
To Apply

Email your resume and portfolio, and include any details about yourself you'd like to share. Send your email to "******" with the subject "UX Designer- Your Name".

About Memory Ware

Memory Ware is a fully remote studio, founded in 2024, dedicated to creating player-first video games with compelling stories and experiences that create lasting memories. We are a self-funded studio in the early stages of developing a new JRPG project. Join us if you want to help create a healthy, fun work environment with a highly experienced team.

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