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Level Designer

Memory Ware

Jandira

Teletrabalho

BRL 80.000 - 120.000

Tempo integral

Há 2 dias
Torna-te num dos primeiros candidatos

Melhora as tuas possibilidades de ir a entrevistas

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Resumo da oferta

A leading game studio seeks a Level Designer to create rich, engaging environments for their JRPG projects. The role requires collaboration across disciplines to integrate gameplay mechanics with narrative, requiring strong knowledge of Unity and a passion for storytelling in games. Join a fully remote, player-first team working on exciting new projects.

Qualificações

  • Experience with narrative and tactical level design.
  • Familiarity with JRPG structures and pacing.
  • Ability to work independently and collaboratively.

Responsabilidades

  • Block out 3D spaces for gameplay and flow.
  • Collaborate with Art and Narrative teams for cohesive design.
  • Use level design tools to create and refine layouts.

Conhecimentos

Experience designing levels for exploration
Strong sense of space and flow
Ability to prototype in 3D with Unity
Empathy for player experience

Ferramentas

Unity

Descrição da oferta de emprego

Join to apply for the Level Designer role at Memory Ware.

At Memory Ware, we build games that value narrative depth, mechanical clarity, and emotional resonance.

Our levels aren't just places to walk through; they're spaces that tell stories, hold tension, and guide players through meaningful interactions.

We're looking for a Level Designer who can craft tight, expressive, and system-aware environments for our JRPG-inspired projects.

This includes exploration maps, combat encounters, and narrative set-pieces, all with a strong sense of pacing, player flow, and readability.

As a Level Designer, you'll work closely with game designers, writers, artists, and engineers to bring the game world to life.

You'll be responsible for defining the rhythm, structure, and gameplay potential of the spaces players explore, ensuring purposefulness and supporting the intended experience.

What You'll Do
  • Block out exterior and interior 3D spaces for optimal layout, flow, sightlines, and gameplay.
  • Develop engaging and innovative game levels that integrate gameplay mechanics with narrative elements, following the game's core principles.
  • Collaborate with Art and Narrative teams to ensure a cohesive and immersive experience.
  • Participate in discussions to ensure levels meet quality standards and align with pacing and player experience goals.
  • Use level design tools and software, especially Unity, to create and iterate level layouts.
  • Balance creative goals with practical constraints like timelines and technical limitations.
  • Produce detailed documentation for game levels with clear guidelines for the team.
What We're Looking For
  • Experience designing levels for exploration, narrative, or tactical encounters.
  • Strong sense of space, flow, guidance, and pacing.
  • Ability to prototype and iterate in 3D environments using Unity.
  • Deep empathy for player experience, especially how exploration and story interweave.
  • Familiarity with JRPG structures (e.g., dungeon design, pacing, town/dungeon rhythm).
  • Ability to work independently and with cross-disciplinary teams.
Bonus Points For
  • Experience designing turn-based combat spaces and encounters.
  • Knowledge of environmental storytelling, visual composition, and spatial narrative.
  • Technical skills in camera scripting, trigger systems, or modular asset workflows.
  • Passion for games that combine mechanical depth with emotional storytelling.
To Apply

Email your resume and portfolio to the provided address, including any personal details you'd like to share. Use a subject like "Level Designer - Your Name".

About Memory Ware

Memory Ware is a fully remote studio founded in 2024, dedicated to creating player-first video games that tell compelling stories and create lasting memories. We are a self-funded, early-stage studio working on a new JRPG project. Join us to help foster a healthy, fun work environment with a highly experienced team.

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