Audio Design Intern

wildlifestudios

São Paulo

On-site

BRL 13,000 - 25,000

Full time

7 days ago
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Job summary

Wildlife Studios seeks an Audio Design Intern to join the Audio team and contribute to sound across mobile games. You will work with Game Design, Art, Engineering, and Product teams to create, edit, and implement audio content.

The role emphasizes learning, experimentation with new workflows, and collaboration within a fast-paced studio environment. This internship offers real hands-on experience in sound production for games.

Qualifications

  • Pursuing an undergraduate degree in audio-related fields.
  • Basic knowledge of audio editing in a DAW.
  • Passion for sound design and video games.
  • Strong listening, creativity, and attention to detail.

Responsibilities

  • Support creation and editing of SFX for characters, UI, environments, and abilities.
  • Edit and organize audio files including music and dialogue assets.
  • Assist with in-game audio implementation and testing using Unity and Wwise.
  • Participate in creative sessions and sound design concept development.
  • Organize sound libraries, project files and technical documentation.
  • Collaborate with designers and cross-disciplinary teammates, sharing feedback.
  • Explore new tools and AI-driven solutions to optimize workflows.

Skills

Sound design
DAW proficiency
Team collaboration
Attention to detail
Learning mindset

Education

Undergraduate degree in Audio/Music/Audiovisual

Tools

Unity
Wwise
FMOD
DAW software

Job description

Audio Design Intern - Wildlife

We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do
  • Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
  • Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
  • Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
  • Participate in creative sessions, audio reference research, and sound design concept development.
  • Help organize sound libraries, project files, and technical documentation.
  • Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
  • Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.
What you'll need
  • Currently pursuing an undergraduate degree (bachelor's or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
  • Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
  • Passion for sound design, video games, and interactive audio production.
  • Strong critical listening skills, creativity, and attention to detail.
  • Eagerness to learn, experiment with new workflows, and work collaboratively.
  • Good organizational and communication skills.
Nice to have
  • Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
  • Familiarity with audio editing, mixing, and audio processing.
  • Interest in procedural audio, adaptive audio, and audio systems implementation.
  • Personal or academic projects, or a portfolio demonstrating an interest in sound design.
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