3D Artist Consultant

Keystone Solutions

Brussel Hoofdstad

Hybrid

EUR 33,000 - 50,000

Full time

2 days ago
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Job summary

Keystone Solutions in Belgium seeks a senior 3D Artist to coordinate and lead the 3D production line for XR training simulations at a client site. You will guide junior artists, ensure artistic and technical quality, and manage pipelines and documentation.

You will work with defense, federal police, and customs contexts, delivering high-fidelity 3D environments, assets, and optimized workflows for real-time XR projects.

Qualifications

  • Proven ability to design, model and optimize complex 3D environments.
  • Experience coaching a junior 3D artist and interns.
  • Strong knowledge of Blender, Maya, Substance Painter or similar tools.
  • Familiarity with real-time engines (Unity/Unreal) and PBR workflows.

Responsibilities

  • Design, model, and optimize complex 3D environments.
  • Coordinate the 3D production line within XR Labs.
  • Lead and coach a level B 3D artist and interns.
  • Ensure quality control of all 3D assets (technical + artistic).
  • Monitor planning, workload, and priorities with project management.
  • Execute and process 3D scans using high-tech equipment.
  • Develop documentation, pipelines, and standard procedures for 3D development.
  • Coordinate with other XR teams (Defense, Federal Police, Customs).
  • Guide training and simulation moments with stakeholders.
  • Translate technical needs into XR solutions.

Skills

3D modelling
3D Scanning
Blender
Character Creator
PBR
Real time game engines
Substance Painter
Texturing & Materials
XR-Labs

Job description

Mission Overview

As a 3D Artist, you will take on a coordinating and technical leadership role within our consultancy mission at a client site. You will be responsible for the artistic and technical quality of 3D models, guiding junior profiles and interns, and ensuring coherence across various XR projects.

You will collaborate with defense, federal police, and customs on the development of advanced XR simulations used for training, safety, and operational exercises.

Key Responsibilities
  • Design, model, and optimize complex 3D environments.
  • Coordinate the 3D production line within XR Labs.
  • Lead and coach a level B 3D artist and interns.
  • Ensure quality control of all 3D assets (technical + artistic).
  • Monitor planning, workload, and priorities (in consultation with project management).
  • Execute and process 3D scans using high-tech equipment.
  • Develop documentation, pipelines, and standard procedures for 3D development.
  • Coordinate with other XR teams (Defense, Federal Police, Customs).
  • Play an active role in the development and guidance of training and simulation moments.
  • Gather technical needs from stakeholders and translate them into XR solutions.
Competencies
  • Strong skills in 3D modeling and real-time asset development.
  • Ability to coach and guide a team member (level B).
  • Clear communication with technical and non-technical stakeholders.
  • Project-oriented and structured working style.
  • Ability to outline and optimize workflows.
  • Analytical mindset with a comprehensive overview.
Expertise
  • Thorough demonstrable knowledge of Blender, Maya, Character Creator, Substance Painter, or similar 3D software.
  • 3D Modeling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for use in XR training simulators.
  • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations.
  • Good knowledge of real-time game engines (Unity/Unreal).
  • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.
  • Environment art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police.
  • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience.
  • Basic knowledge of PBR materials and optimization for real-time environments.
  • Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.
  • Experience with 3D scanning is a plus.
  • Experience with technical documentation and version control (Git, Perforce).
  • Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners.
  • Experience with XR projects is a strong asset.
Advantages
  • Leadership skills and a coaching attitude.
  • Strong organizational skills and ownership.
  • Quality-oriented work with attention to detail.
  • Affinity with security services or operational contexts.
Duration

01/12/2026 - 31/12/2027 13 months (full time)

Skills required
  • 3D modelling - Level: Confirmed - Most recent: This year
  • 3D Scanning - Level: Nice to have - Most recent: This year
  • Blender - Level: Nice to have - Most recent: Any time
  • Character Creator - Level: Nice to have - Most recent: Any time
  • PBR - Level: Junior - Most recent: This year
  • Real time game engines (Unity/Unreal) - Level: Junior - Most recent: This year
  • Substance Painter - Level: Nice to have - Most recent: Any time
  • Texturing & Materials - Level: Confirmed - Most recent: This year
  • XR-Labs - Level: Confirmed - Most recent: This year
Language requirements

Dutch or French
Level Nice to have
English
Level Active knowledge

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