Unreal Engine Platform Architect

Riot Games, Inc.

Sydney

On-site

AUD 180,000 - 240,000

Full time

14 days+

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Job summary

Riot Games Sydney is seeking a Staff Software Engineer for the Unreal Ecosystem to drive the technical direction of the UnEco team and influence strategy across Riot. You will lead the breakdown of complex cross-team challenges, champion editor tooling, runtime infrastructure, and build systems, and mentor engineers to raise the bar in performance and reliability.

The role requires a strong background in C++, Unreal Engine, and platform thinking, with responsibilities spanning roadmaps, design

Qualifications

  • Bachelor's degree in Computer Science or equivalent.
  • 6+ years of professional software development experience.
  • 4+ years of proficiency with C++.
  • Strong fundamentals in data structures and algorithms.

Responsibilities

  • Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams.
  • Drive technical roadmapping for platform capabilities.
  • Lead code reviews and testing strategy; mentor engineers.
  • Explain trade-offs and build consensus across stakeholders across Riot teams.
  • Lead on-call rotation and contribute to RCAs and systemic fixes.

Skills

C++
Unreal Engine
System design
Mentoring
CI/CD

Education

Bachelor's degree in Computer Science

Tools

Unreal Engine
Git
Build systems
C++ tooling

Job description

Riot Games Sydney is seeking a Staff Software Engineer for the Unreal Ecosystem to drive the technical direction of the UnEco team and influence strategy across Riot. You will lead the breakdown of complex cross-team challenges, champion editor tooling, runtime infrastructure, and build systems, and mentor engineers to raise the bar in performance and reliability.

The role requires a strong background in C++, Unreal Engine, and platform thinking, with responsibilities spanning roadmaps, design

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