Staff Software Engineer, Unreal Ecosystem

Riot Games

Sydney

In loco

AUD 180.000 - 240.000

Tempo pieno

3 giorni fa
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Descrizione del lavoro

Riot Games Sydney is seeking a Staff Software Engineer for the Unreal Ecosystem to drive the technical direction of the UnEco team and influence strategy across Riot. You will lead the breakdown of complex cross-team challenges, champion editor tooling, runtime infrastructure, and build systems, and mentor engineers to raise the bar in performance and reliability.

The role requires a strong background in C++, Unreal Engine, and platform thinking, with responsibilities spanning roadmaps, design

Competenze

  • Bachelor's degree in Computer Science or equivalent.
  • 6+ years of professional software development experience.
  • 4+ years of proficiency with C++.
  • Strong fundamentals in data structures and algorithms.

Mansioni

  • Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams.
  • Drive technical roadmapping for platform capabilities.
  • Lead code reviews and testing strategy; mentor engineers.
  • Explain trade-offs and build consensus across stakeholders across Riot teams.
  • Lead on-call rotation and contribute to RCAs and systemic fixes.

Conoscenze

C++
Unreal Engine
System design
Mentoring
CI/CD

Formazione

Bachelor's degree in Computer Science

Strumenti

Unreal Engine
Git
Build systems
C++ tooling

Descrizione del lavoro

Staff Software Engineer, Unreal Ecosystem

Job Type: Permanent position | Full time position

Job Description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot.

The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work. This is a full-time role based in Sydney.

Internal Job Title: Software Engineer III Responsibilities: Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.

Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision. Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders. Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.

Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices. Write clear documentation and communicate technical details across teams and disciplines.

Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact. Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines. Required Qualifications: Bachelor's degree in Computer Science, or a comparable field, or equivalent experience. 6+ years experience in professional software development. 4+ years of professional experience and proficiency with C++.

Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.). Demonstrated experience leading technical work that impacts multiple teams. Experience driving technical direction, designing solutions, and reviewing the designs of others.

Experience building software used by other engineering teams and navigating cross-team dependencies, rather than deep single-team, single-feature ownership. Experience mentoring and growing other engineers. Experience working in cross-functional teams and collaborating across disciplines.

Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment. Desired Qualifications: Experience with a modern game engine (Unreal or Unity), or experience building games.

Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems. Experience building developer tools, CI/CD pipelines, or internal platform infrastructure. Experience supporting or consulting with multiple product teams as a platform or tools engineer.

Familiarity with game development workflows and pain points (understanding the domain helps you build better tools). For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games.

If you embody player empathy and care about the experiences of developers, this could be the role for you! Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.

If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment

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