Staff Software Engineer - Automation & Build (Sydney)

Riot Games

Sydney

Presencial

AUD 180.000 - 260.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Ventajas ofrecidas por este puesto de trabajo

Medical Insurance
Employee Assistance Program
Wellness fund
Donation matching
Learning and Development opportunities

Descripción de la vacante

Riot Games in Sydney, Australia seeks a Staff Software Engineer to drive automation, build tooling, and release systems for our upcoming MMO. You will lead cross-team initiatives, design scalable tooling, and mentor engineers while coordinating with teams in Sydney and Los Angeles.

The role requires deep C/C++ skills, Unreal Engine experience, and a focus on delivering reliable, high-quality player experiences across time zones.

Formación

  • 6+ years of professional software engineering experience, including live or shipped games.
  • Expert proficiency in C and C++, with strong debugging and design-pattern knowledge.
  • Experience developing real-time online multiplayer games using Unreal Engine, with automation tooling and build/release pipelines.
  • Ability to collaborate across multiple disciplines and time zones with strong product sense and player empathy.

Responsabilidades

  • Design and implement solutions for large-scale automation and build tooling across distributed servers.
  • Lead architecture requirements and technical design to deliver stable, high-performance systems.
  • Collaborate with Sydney & LA leadership to develop solutions and with design to maximize player enjoyment.
  • Promote best practices in build & automation systems and mentor engineers.

Conocimientos

C and C++ proficiency
Cross-team collaboration
Player empathy

Educación

Bachelor’s degree in Computer Science

Herramientas

Unreal Engine
Telemetry tooling
Build/Release pipelines

Descripción del empleo

Riot Games in Sydney, Australia seeks a Staff Software Engineer to drive automation, build tooling, and release systems for our upcoming MMO. You will lead cross-team initiatives, design scalable tooling, and mentor engineers while coordinating with teams in Sydney and Los Angeles.

The role requires deep C/C++ skills, Unreal Engine experience, and a focus on delivering reliable, high-quality player experiences across time zones.

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