Staff Engineer, MMO Automation & Build Systems

Riot Games, Inc.

Sydney

On-site

AUD 170,000 - 250,000

Full time

12 days ago

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Benefits offered by this job

Medical Insurance
Employee Assistance Program
Wellness fund
Learning & Development
Donation matching

Job summary

Riot Games Sydney is seeking a Staff Software Engineer for the Automation & Release Systems team to architect and deliver large-scale automation and build tooling for our unpublished MMO. You will collaborate across time zones with engineers and designers to drive technical initiatives and ensure high-quality, dependable player experiences.

You will lead efforts in automation tooling, build pipelines, and performance tooling, shaping the technical direction while delivering on our commitment to

Qualifications

  • 6+ years of professional software engineering experience, including live or shipped games/products.
  • Expert proficiency in C and C++, with strong debugging skills and game/software design patterns.
  • Experience with real-time online multiplayer games using Unreal Engine and automation tooling, performance tooling, build/release pipelines, or telemetry.

Responsibilities

  • Design and implement large-scale automation and build tooling across a distributed network of servers.
  • Lead and contribute to architecture requirements, technical design, and implementation to deliver stable systems for players.
  • Collaborate with Sydney & Los Angeles teams to develop solutions and deliver high-performance systems that maximize player enjoyment.
  • Promote best practices in build and automation systems and mentor engineers in specialization areas.
  • Work across timezones to gather requirements, plan technical initiatives, and deliver robust, scalable systems.

Skills

C/C++ proficiency
Unreal Engine
Automation tooling
Build/release pipelines
Cross-timezone collaboration

Education

Bachelor's degree in Computer Science

Job description

Riot Games Sydney is seeking a Staff Software Engineer for the Automation & Release Systems team to architect and deliver large-scale automation and build tooling for our unpublished MMO. You will collaborate across time zones with engineers and designers to drive technical initiatives and ensure high-quality, dependable player experiences.

You will lead efforts in automation tooling, build pipelines, and performance tooling, shaping the technical direction while delivering on our commitment to

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