Staff Software Engineer: Lead Scalable Game Systems

Riot Games

Sydney

In loco

AUD 180.000 - 230.000

Tempo pieno

6 giorni fa
Candidati tra i primi

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Vantaggi offerti da questo lavoro

Medical Insurance
Employee Assistance Program
Wellness fund
Donation matching
Learning and Development opportunities

Descrizione del lavoro

Riot Games in Sydney seeks a Staff Software Engineer (P4) to own key areas, design scalable systems, mentor teammates, and collaborate cross-functionally to ensure a high-quality player and developer experience. You will work on core subsystems, tooling, and live game features with a focus on performance and scalability.

We value deep C++ expertise, game development experience, and the ability to contribute to cross-team architecture discussions, including central tech.

Competenze

  • 6+ years of professional software engineering experience.
  • Expert proficiency with C++ and fundamentals: data structures, algorithms, concurrency.
  • Experience shipping live or shipped products and cross-team architecture input.
  • Experience building games is required.

Mansioni

  • Lead design and development of scalable, performant foundational systems.
  • Drive technical discussions across services, engine, and tooling.
  • Collaborate with producers, QA, and engineers to scope and test features.
  • Champion code quality, automated testing, and maintainable architecture.
  • Debug complex issues in development and live environments with a player-first mindset.
  • Mentor teammates and contribute to team health through documentation and collaboration.
  • Identify risks and propose pragmatic solutions.
  • Provide feedback to product leaders about product direction and player affinity.

Conoscenze

C++
Data structures
Algorithms
Concurrency
Cross-team collab
Mentoring

Formazione

Bachelor's in CS or equivalent

Strumenti

Unreal Engine

Descrizione del lavoro

Riot Games in Sydney seeks a Staff Software Engineer (P4) to own key areas, design scalable systems, mentor teammates, and collaborate cross-functionally to ensure a high-quality player and developer experience. You will work on core subsystems, tooling, and live game features with a focus on performance and scalability.

We value deep C++ expertise, game development experience, and the ability to contribute to cross-team architecture discussions, including central tech.

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