Senior Software Engineer, Social & Store – Unpublished R&D

Riot Games

Sydney

On-site

AUD 140,000 - 210,000

Full time

8 days ago

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Benefits offered by this job

LAN gaming room
Paid time off
Parental leave
Snacks
Medical/Dental/Vision stipend
Employee assistance program
Learning & development

Job summary

Riot Games in Sydney seeks a Senior Software Engineer to own the social and store integration for an unpublished R&D project. You will design, implement, and ship scalable social and purchasing systems inside a live game, collaborating with Product, UX Design, and central teams.

You’ll use Unreal C++, Blueprint, and UI, coordinate across vendor and central teams, and ensure compliance with safety standards.

Qualifications

  • 5+ years of professional software engineering experience, shipping at scale.
  • 2+ years game development tools experience.
  • Proficiency in C++
  • B.S. in computer science or equivalent experience.
  • Ability to navigate ambiguity and influence cross-functional stakeholders.
  • Experience with central teams and vendors to achieve product goals.

Responsibilities

  • Understand requirements for Social & Store integration.
  • Coordinate with central platform teams.
  • Collaborate with Product and UX Design on goals.
  • Provide technical implementation proposals.
  • Implement the full solution using Unreal C++, Blueprint, and UI.
  • Debug the full stack from UI to Platform with Services and Central teams.
  • Ensure compliance with safety and regulatory requirements.
  • Coordinate with Product and Insights on Playtest feedback.

Skills

C++ proficiency
Game development tools
Cross-functional collaboration
Communication skills
Ambiguity navigation
Central teams interaction

Education

B.S. in CS

Tools

Unreal Engine
Unreal C++
Blueprints
Service integration

Job description

Riot Games in Sydney seeks a Senior Software Engineer to own the social and store integration for an unpublished R&D project. You will design, implement, and ship scalable social and purchasing systems inside a live game, collaborating with Product, UX Design, and central teams.

You’ll use Unreal C++, Blueprint, and UI, coordinate across vendor and central teams, and ensure compliance with safety standards.

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