Audio Render Tuning Engineer

BCforward

Redmond

On-site

AUD 171,000 - 256,000

Full time

39 hours ago
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Job summary

Meta is seeking a contingent Audio Render Tuning Engineer to support its AR glasses audio program. The role centers on render-path DSP tuning of the speaker system using Meta's embedded audio processing framework and MATLAB-based tuning tools.

You will be hands-on in the lab, collaborating with the Research Audio team to deliver tuned, shipping-quality audio. The ideal candidate has hands-on DSP tuning experience for consumer electronics, strong knowledge of EQ/DRC/limiting, and proficiency with

Qualifications

  • Hands-on experience tuning render paths for consumer electronics.
  • Strong understanding of EQ, DRC, limiting and speaker protection.
  • Experience with lab measurements in anechoic or controlled environments.
  • Bachelor's degree in Electrical/Mechanical/Acoustics Engineering or related field.

Responsibilities

  • Render DSP Tuning: perform speaker render-path tuning for AR glasses using in-house DSP framework and MATLAB-based tools.
  • Tuning Components: design and apply EQ, tune DRC and limiter parameters to optimize loudness, dynamics, sound quality and distortion.
  • Speaker Characterization & Baseline Measurement: measure devices to establish baseline performance and collect frequency response, THD, and impedance data.
  • Tuning Profile Management: generate, compile and validate tuning profiles for deployment to device firmware.
  • Collaboration with Cross-Functional Teams: work with hardware, firmware, algorithms and research teams to align tuning with system requirements.
  • Documentation: maintain tuning docs, test reports and configuration records for each iteration.
  • Tool Onboarding: ramp up on internal audio DSP ecosystem with support from tooling teams.

Skills

Hands-on DSP tuning
Attention to detail
Independent work
Collaborative teamwork

Education

Bachelor's degree in Electrical/Mechanical/Acoustics Engineering or related

Tools

MATLAB
Audio Precision APx
Listen SoundCheck
HEAD acoustics ACQUA

Job description

We are looking for a contingent Audio Render Tuning Engineer to support Meta's research AR glasses audio program. This role focuses on render-path DSP tuning of the speaker system using Meta's internally-developed embedded audio processing framework and tuning tools. The successful candidate will be hands‑on in the lab, working closely with the Research Audio team to deliver a tuned, shipping‑quality speaker experience.

Key Responsibilities
  • Render DSP Tuning: Perform speaker render‑path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB‑based tuning tools
  • Tuning Components: Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases (media, voice, speech) while preserving speaker integrity
  • Speaker Characterization & Baseline Measurement: Measure devices to establish baseline performance, collect frequency response, distortion (THD), and impedance data in anechoic or controlled acoustic environments
  • Tuning Profile Management: Generate, compile, and validate tuning profiles via Meta's internal tuning toolchain for deployment to device firmware
  • Collaboration with Cross‑Functional Teams: Work with hardware, firmware, algorithms, and research teams to align tuning with system‑level requirements
  • Documentation: Maintain tuning documentation, test reports, and configuration records for each tuning iteration and release candidate
  • Tool Onboarding: Ramp up on Meta's internal audio DSP ecosystem including graphical pipeline editors, render tuning tools, and device control utilities with support from internal tooling teams
Required Qualifications
  • Prior experience performing audio systems render tuning for consumer electronics products (AR/VR glasses, hearables, headphones, wearables, telecom devices, smart speakers)
  • Understanding of render DSP tuning approaches (EQ, DRC, limiting, speaker protection) and hands‑on experience performing tuning in a lab environment
  • Experience with electroacoustic measurement tools (e.g. Audio Precision (APx series), Listen SoundCheck, HEAD acoustics ACQUA) and measurement transducers
  • Experience with MATLAB for audio signal processing, filter design, and tuning tool workflows
  • Strong attention to detail and systematic approach to parameter optimization and documentation
  • Ability to work independently on tuning tasks while collaborating with a broader audio engineering team
  • Understanding of speaker protection algorithms (excursion limiting, thermal protection, brownout protection)
  • Bachelor's degree in Electrical Engineering, Mechanical Engineering, Acoustics Engineering, or a related technical discipline
Preferred Qualifications
  • Experience with speaker integration and transducer‑level characterization (T/S parameters, Klippel, impedance, excursion)
  • Exposure to DSP frameworks or audio middleware (AudioWeaver, Qualcomm QACT, or similar embedded audio toolchains)
  • Experience with volume table tuning and perceptual loudness optimization
  • Exposure to firmware‑level audio bring‑up or ADSP integration workflows
  • Experience with capture‑path audio tuning including any of beamforming and spatial filtering, noise suppression, wind noise rejection, wake‑word/keyword detection and speech recognition testing, capture‑path gain staging and mic array calibration.
Musthave
  • Hands‑on DSP tuning on a speaker‑type device. This is the single most important requirement. Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performed the tuning.
  • Audio DSP fundamentals. Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade‑offs are.
  • Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile). Writing algorithms from scratch is not required.
Nice to have
  • Direct AR/VR glasses or other head‑worn audio device experience.
  • Transducer‑level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion).
  • Exposure to embedded audio middleware or firmware‑level audio bring‑up (Audio Weaver, Qualcomm QACT, ADSP integration).
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