Remote 3D Engineer: Real-Time Shaders & GPU Pipelines

BairesDev

Comisión de Fomento de Perú

Remote

ARS 181.904.000 - 272.855.000

Vollzeit

vor 35 Stunden
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

100% remote
USD or local currency
Hardware provided
Flexible hours
Parental leave
Career growth
Mentorship

Zusammenfassung

BairesDev is seeking a 3D Engineer to design and optimize real-time graphics pipelines and shaders for high-fidelity visuals. You will work with GLSL, HLSL, and MSL across Vulkan, DirectX, Metal, and OpenGL to push GPU performance. Join a remote-first, globally distributed team delivering impactful 3D features.

You will collaborate with cross-functional teams and tackle rendering bottlenecks while enjoying flexible hours and a strong focus on career growth.

Qualifikationen

  • 5+ years of experience in software engineering focused on graphics rendering.
  • Proficiency with GLSL, HLSL or MSL shader languages.
  • Experience with Vulkan, DirectX, Metal or OpenGL.
  • Deep understanding of GPU architecture and low-level optimization.
  • Strong C++ for high-performance systems.
  • Excellent English communication skills.

Aufgaben

  • Design and implement real-time graphics rendering pipelines for high-fidelity visuals.
  • Develop and optimize complex shaders for multiple platforms.
  • Utilize modern graphics APIs to maximize performance.
  • Analyze GPU architectures for low-level optimizations and frame-rate improvements.
  • Collaborate with cross-functional teams to integrate 3D features into core products.
  • Identify and resolve rendering bottlenecks to maintain performance.

Kenntnisse

Real-time graphics
Shader programming
C++
English
GPU architecture

Tools

Vulkan
DirectX
Metal
OpenGL
GLSL
HLSL
MSL

Jobbeschreibung

BairesDev is seeking a 3D Engineer to design and optimize real-time graphics pipelines and shaders for high-fidelity visuals. You will work with GLSL, HLSL, and MSL across Vulkan, DirectX, Metal, and OpenGL to push GPU performance. Join a remote-first, globally distributed team delivering impactful 3D features.

You will collaborate with cross-functional teams and tackle rendering bottlenecks while enjoying flexible hours and a strong focus on career growth.

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