Remote Game Engine Developer - Rendering & Tools

YO IT Consulting

Argentina

Presencial

ARS 89.454.773 - 134.182.160

A tiempo parcial

14 días+

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Descripción de la vacante

YO IT Consulting is seeking a Game Developer for a remote contract role. You will build engine-level features, tools, and real-time graphics components, focusing on performance and cross-platform compatibility.

Responsibilities include designing game systems in C++, implementing rendering pipelines and shaders, collaborating with designers and engineers, and debugging complex rendering issues across DX11/12, Vulkan, OpenGL, or Metal.

Formación

  • 3-6 years in game development or real-time graphics programming.
  • Strong proficiency in C++ and graphics APIs (DX11/12, Vulkan, OpenGL, or Metal).
  • Solid understanding of rendering pipelines and shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar game engines and performance optimization.

Responsabilidades

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Conocimientos

C++
Graphics APIs
Rendering pipelines
Unreal Engine
Real-time graphics
Multithreading
Debugging
Remote collaboration

Herramientas

RenderDoc
PIX
Nsight

Descripción del empleo

YO IT Consulting is seeking a Game Developer for a remote contract role. You will build engine-level features, tools, and real-time graphics components, focusing on performance and cross-platform compatibility.

Responsibilities include designing game systems in C++, implementing rendering pipelines and shaders, collaborating with designers and engineers, and debugging complex rendering issues across DX11/12, Vulkan, OpenGL, or Metal.

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