3D Vegetation Artist & Texturing Specialist

M.Hudson Design, Inc.

Buenos Aires

A distancia

ARS 60.929.000 - 106.626.000

Jornada completa

Hace 2 días
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Remote work

Descripción de la vacante

M. Hudson Design is seeking a skilled 3D Vegetation Artist & Texturing Specialist for luxury landscape and architectural visualization. You will create diverse vegetation assets, optimize for large scenes, and deliver through modeling, texturing, and lighting with botanical accuracy.

The role emphasizes realistic assets, performance optimization, and collaboration with landscape designers and visualization artists in a remote-ready environment.

Formación

  • Proven experience creating 3D vegetation, environmental, landscape, or organic assets.
  • Strong 3D modeling skills focusing on realistic organic forms.
  • Deep understanding of plant and tree structure, scale, and realism.
  • Advanced PBR texturing workflows.
  • Experience with UV mapping, texture baking, retopology, and polygon optimization.
  • Ability to balance realism with real-time performance.
  • Knowledge of scattering, instancing, and large-scene optimization.
  • High attention to botanical accuracy and detail.
  • Ability to work independently and follow technical specs.
  • Strong organization, communication, and follow-through.

Responsabilidades

  • Create realistic 3D vegetation models (trees, palms, shrubs, flowers, grasses, groundcover, exotic types).
  • Model vegetation from photographs, references, and plant lists.
  • Produce high-detail and optimized asset versions.
  • Develop realistic PBR textures and materials.
  • UV unwrap and texture vegetation assets.
  • Bake normal, roughness, opacity, AO, displacement maps.
  • Maintain clean topology and efficient UVs.
  • Retopologize and reduce polygons while preserving quality.
  • Create multiple LODs and prepare assets for scattering/instancing.
  • Optimize models/textures for large vegetation scenes.
  • Test assets in real-time rendering environments.
  • Organize/deliver source and optimized assets per naming standards.
  • Collaborate with landscape designers, artists, and project managers.

Conocimientos

3D vegetation
Organic modeling
PBR texturing
UV mapping
Texture baking
LODs & optimization
Vegetation scattering
Attention to botanical accuracy

Herramientas

Blender
Maya
Substance Painter
ZBrush
Unreal Engine
Twinmotion
Unity
SketchUp

Descripción del empleo

3D Vegetation Artist & Texturing Specialist
Architectural & Landscape Visualization | Remote

M. Hudson Design is looking for a talented 3D Vegetation Artist & Texturing Specialist to create highly realistic, optimized vegetation assets for luxury residential landscape and architectural visualization projects.

This role is ideal for someone who has a strong eye for realism and understands how to build detailed plant assets that also perform efficiently within large, complex 3D environments.

You will create a wide range of vegetation including trees, palms, shrubs, flowers, grasses, groundcover, tropical plants, and specialty or exotic species based on photographs, botanical references, and project-specific plant lists.

We are looking for someone who can take an asset from modeling through texturing, optimization, and final delivery while maintaining a high level of visual quality and botanical accuracy.

Why This Role Stands Out
  • Work on high end residential landscape and architectural visualization projects
  • Create detailed vegetation libraries used across real client projects
  • Opportunity to model a wide variety of tropical, native, and exotic plant species
  • Collaborate directly with landscape designers and 3D visualization artists
  • Focus on both artistic realism and technical asset optimization
  • Contribute to the continued development of our internal 3D asset library
  • Remote work opportunity
About the Role

The 3D Vegetation Artist & Texturing Specialist will be responsible for creating realistic vegetation assets that can be used efficiently within large-scale landscape and property renderings.

You will model vegetation from reference images, photographs, botanical information, and plant lists while ensuring each asset accurately represents the scale, structure, and appearance of the real plant.

Because our scenes may include hundreds or thousands of vegetation instances, strong optimization skills are essential. You should understand how to maintain visual realism while managing polygon counts, texture resolution, LODs, and rendering performance.

What You’ll Do
  • Create realistic 3D models of trees, palms, shrubs, flowers, grasses, groundcover, and exotic vegetation
  • Model vegetation accurately from photographs, botanical references, and provided plant lists
  • Create both high-detail and optimized versions of vegetation assets
  • Develop realistic PBR textures and materials
  • UV unwrap and properly texture vegetation assets
  • Create and bake normal, roughness, opacity, ambient occlusion, displacement, and other required texture maps
  • Create clean topology and efficient UV layouts
  • Retopologize and reduce polygon counts while maintaining visual quality
  • Create multiple Levels of Detail (LODs) when needed
  • Prepare vegetation assets for scattering and instancing across large landscape environments
  • Optimize models and textures for scenes containing large quantities of vegetation
  • Test assets within real-time visualization and rendering environments
  • Organize and deliver source models, optimized models, textures, materials, and export files using established naming standards
  • Collaborate with landscape designers, 3D artists, visualization specialists, and project managers
What We’re Looking For
  • Professional experience creating 3D vegetation, environmental, landscape, or organic assets
  • Strong 3D modeling skills with an emphasis on realistic organic forms
  • Strong understanding of plant and tree structure, proportion, scale, and visual realism
  • Advanced understanding of PBR texturing workflows
  • Experience with UV mapping, texture baking, retopology, and polygon optimization
  • Ability to create realistic assets while maintaining efficient real-time performance
  • Understanding of vegetation scattering, instancing, LOD systems, and large-scene optimization
  • Strong attention to detail and botanical accuracy
  • Ability to work independently and follow technical specifications
  • Strong organization, communication, and follow through
Software Experience

Strong experience with one or more of the following is preferred:

  • Blender
  • Autodesk Maya
  • Substance 3D Painter
  • ZBrush
  • Unreal Engine
  • Twinmotion
  • Unity
  • SketchUp

Experience transferring assets between multiple modeling programs and rendering engines is highly valued.

Experience with SpeedTree, PlantFactory, Geometry Nodes, Megascans, or similar procedural vegetation tools is also a plus.

Preferred Experience
  • Architectural visualization
  • Landscape architecture visualization
  • High end residential or property rendering
  • Game or real-time environment asset creation
  • Virtual production or VR environments
  • Procedural vegetation workflows
  • Unreal Engine or Twinmotion vegetation pipelines
  • Creating optimized vegetation libraries for large-scale scenes
Portfolio Requirement

A portfolio or demo reel is required.

We would especially like to see examples of:

  • Trees, palms, plants, shrubs, flowers, grasses, or groundcover you personally created
  • Realistic PBR texture work
  • Wireframes and topology
  • UV layouts and texture maps
  • High-poly and optimized low-poly versions of assets
  • Vegetation integrated into architectural, landscape, or large-scale rendered environments

Please clearly identify which portions of each portfolio project you personally created.

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