UI Engineer

My.Games

Dubai

Remote

AED 300,000 - 460,000

Full time

3 days ago
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Benefits offered by this job

Remote work worldwide
Access to a global game dev network

Job summary

MY.GAMES is seeking a skilled UI programmer to adapt and optimize game interfaces across PC/console/mobile using Unreal Engine and Unity.

You will implement gamepad navigation, touch input, and dynamic UI elements, while ensuring readability on TVs and handheld devices and supporting localization.

Qualifications

  • 3+ years of commercial experience programming game interfaces.
  • Solid hands-on skills in Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI, input handling).
  • Experience implementing gamepad controls and UI navigation.
  • Strong grasp of focus management, routing, and input priority.

Responsibilities

  • Adapt PC game UI and controls for multiple platforms across Unreal and Unity projects.
  • Analyze UI and input systems, scope changes and estimate work.
  • Implement gamepad navigation, touch input, focus management and dynamic UI elements.
  • Adapt interfaces for TVs/handhelds with readability and localization in mind.
  • Track and fix UI/input bugs and optimize performance.

Skills

UI programming
Unreal/Unity experience
Gamepad controls
Focus management

Tools

Unreal Engine
Unity

Job description

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Adapt PC game UI and controls for PlayStation, Xbox, and Nintendo Switch across Unreal Engine and Unity projects
  • Analyze existing UI and input systems, scope the required changes, and estimate the work involved
  • Implement gamepad navigation, touch-screen support, focus management, menu logic, and dynamic UI elements
  • Adapt interfaces for TVs and handheld screens, with an eye on readability, scaling, and localization
  • Track down and fix UI and input bugs, then profile and optimize interface performance
What you need to succeed:
  • 3+ years of commercial experience programming game interfaces
  • Solid hands-on skills in Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI, input handling systems)
  • Practical experience implementing gamepad controls and UI navigation
  • A solid grasp of focus management, routing, and input priority
  • Comfort diving into unfamiliar code, tracking down root causes, and extending existing systems
  • Ability to own a task end to end — from estimate to implementation to bug-fixing — while knowing when to ask for help
  • Willingness to work across both Unreal Engine and Unity and pick up whichever stack you don’t know yet
Nice to have:
  • Hands-on experience with both engines
  • Experience adapting complex interfaces — inventories, maps, skill trees
  • UI profiling and optimization skills
  • Active use of AI tools to analyze unfamiliar code, find bugs, and write or refactor code
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward
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