Senior Real-Time Maya Character Rig Artist

Analog

Abu Dhabi

In loco

AED 240.000 - 360.000

Tempo pieno

3 giorni fa
Candidati tra i primi

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Descrizione del lavoro

Analog is seeking a hands-on, production-proven Senior Character Rigger to join as an individual contributor. This role centers on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

You will design and deliver rigs, own skinning and constraints, ensure real-time compatibility with Unity/Unreal, and collaborate closely with animators. The position emphasizes hands-on rigging over leadership.

Competenze

  • Expert-level rigging in Autodesk Maya (non-negotiable).
  • 5+ years of professional experience as a character or creature rigger.
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs.
  • Experience working with Unity or Unreal pipelines from a rigging perspective.
  • Ability to work independently, take ownership, and deliver production-ready work.
  • Strong communication skills and ability to clearly explain rigging decisions.

Mansioni

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate closely with animators to support expressive and efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams.
  • Debug, iterate, and improve rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency.

Conoscenze

Maya rigging
Real-time rigging
Animation collaboration
Independent work

Strumenti

Unity
Unreal

Descrizione del lavoro

Analog is seeking a hands-on, production-proven Senior Character Rigger to join as an individual contributor. This role centers on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

You will design and deliver rigs, own skinning and constraints, ensure real-time compatibility with Unity/Unreal, and collaborate closely with animators. The position emphasizes hands-on rigging over leadership.

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