Senior Character Rigger

Analog

Abu Dhabi

In loco

AED 240.000 - 360.000

Tempo pieno

3 giorni fa
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Descrizione del lavoro

Analog is seeking a hands-on, production-proven Senior Character Rigger to join as an individual contributor. This role centers on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

You will design and deliver rigs, own skinning and constraints, ensure real-time compatibility with Unity/Unreal, and collaborate closely with animators. The position emphasizes hands-on rigging over leadership.

Competenze

  • Expert-level rigging in Autodesk Maya (non-negotiable).
  • 5+ years of professional experience as a character or creature rigger.
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs.
  • Experience working with Unity or Unreal pipelines from a rigging perspective.
  • Ability to work independently, take ownership, and deliver production-ready work.
  • Strong communication skills and ability to clearly explain rigging decisions.

Mansioni

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate closely with animators to support expressive and efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams.
  • Debug, iterate, and improve rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency.

Conoscenze

Maya rigging
Real-time rigging
Animation collaboration
Independent work

Strumenti

Unity
Unreal

Descrizione del lavoro

We are seeking a hands‑on, production‑proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging‑focused role, centered on building high‑quality, animator‑friendly rigs in Autodesk Maya for real‑time 3D and AR/VR experiences.


Responsibilities


  • Design, build, and deliver production‑ready character and creature rigs in Autodesk Maya

  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions

  • Create clean, stable, and animator‑friendly control rigs focused on performance and usability

  • Collaborate closely with animators to support expressive and efficient animation workflows

  • Ensure rigs meet real‑time engine constraints (Unity / Unreal) in collaboration with technical teams

  • Debug, iterate, and improve rigs based on animation and runtime feedback

  • Maintain and improve existing rigs without compromising quality or consistency


This Role Is Not


  • A Tech Artist or tools‑focused role

  • A lead‑only or supervisory position with limited hands‑on rigging

  • An animation‑first position

  • A Blender‑or 3ds Max‑centric rigging role


Qualifications


  • Expert‑level rigging experience in Autodesk Maya (non‑negotiable)

  • 5+ years of professional experience as a character or creature rigger

  • Proven experience shipping real‑time 3D projects (AAA games, AR/VR, or high‑end interactive experiences)

  • Strong understanding of anatomy, deformation, skinning, and corrective techniques

  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs

  • Experience working with Unity or Unreal pipelines from a rigging perspective

  • Ability to work independently, take ownership, and deliver production‑ready work

  • Strong communication skills and ability to clearly explain rigging decisions


Nice to Have


  • Cloth, hair, or secondary motion setups in Maya or real‑time environments

  • Motion capture familiarity and basic mocap cleanup workflows

  • Understanding of character modeling and texturing pipelines


Portfolio Requirement


  • Applicants must provide a portfolio that clearly demonstrates:

  • Multiple fully built character or creature rigs

  • Clear evidence of personal, hands‑on contribution

  • Deformation quality, control design, and animator usability


Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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