Senior Real-Time Character Rigger (Unity/Unreal)

Tanqeeb

Abu Dhabi

On-site

AED 120,000 - 180,000

Full time

12 days ago
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Job summary

Analog is seeking a hands-on Senior Character Rigger to join our production team. You will build high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D, AR/VR experiences, ensuring performance and usability.

You will own skinning, deformation, constraints, and control rigs, collaborate with animators, and adapt rigs to Unity/Unreal pipelines, delivering production-ready assets.

Qualifications

  • 5+ years of professional experience as a character or creature rigger.
  • Expert-level rigging experience in Autodesk Maya.
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Solid grasp of animation fundamentals to support animator needs.
  • Experience working with Unity or Unreal pipelines from a rigging perspective.

Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate closely with animators to support expressive and efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams.
  • Debug, iterate, and improve rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency

Skills

Maya rigging
Real-time pipelines
Unity/Unreal
Animation collaboration
Independent contributor

Tools

Unity
Unreal Engine

Job description

Analog is seeking a hands-on Senior Character Rigger to join our production team. You will build high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D, AR/VR experiences, ensuring performance and usability.

You will own skinning, deformation, constraints, and control rigs, collaborate with animators, and adapt rigs to Unity/Unreal pipelines, delivering production-ready assets.

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