Technical Artist - Shaders and Tools

Placements24

Bloemfontein

Hybrid

ZAR 420,000 - 900,000

Full time

7 days ago
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Benefits offered by this job

Competitive salary
Remote work option
Health insurance
Paid time off
Learning opportunities

Job summary

Placements24 is seeking a Technical Artist to bridge art and engineering for real-time graphics. Remote role, potentially near Bloemfontein, focusing on shader development and tool creation to optimize pipelines and performance.

You will work with Unreal/Unity and shader languages to deliver high-quality visuals while enhancing workflow efficiency and training the art team in best practices.

Qualifications

  • Proven experience as a Technical Artist in game development or real-time graphics.
  • Strong proficiency in shader languages (HLSL/GLSL/Shader Graph) and PBR workflows.
  • Experience with scripting languages (Python, MEL) for tool development.
  • Familiarity with Unreal Engine or Unity and their rendering features.
  • Understanding of 3D art fundamentals including modeling, texturing, and animation.

Responsibilities

  • Develop, implement, and optimize shaders for various rendering pipelines and platforms.
  • Create custom tools and scripts to streamline art workflows and improve efficiency.
  • Collaborate with engineers and artists to define technical requirements and best practices for art assets.
  • Profile and optimize art assets for performance, ensuring efficient memory usage and frame rates.
  • Provide technical support and training to the art team on shaders, tools, and pipeline issues.
  • Stay current with graphics technology, engine updates, and emerging industry trends.

Skills

Shader languages
PBR workflows
Python scripting
Game engines
3D art fundamentals

Tools

HLSL
GLSL
Shader Graph

Job description

About the Role

Our client is looking for a highly skilled Technical Artist with expertise in shaders and tool development to join their remote team, potentially based near Bloemfontein . You will be instrumental in bridging the gap between art and engineering, optimizing art pipelines, and developing custom tools and shaders to enhance visual quality and workflow efficiency. This role requires a deep understanding of both artistic principles and programming, enabling you to solve complex technical challenges and empower the art team to achieve their creative vision with maximum impact and performance.

Key Responsibilities
  • Develop, implement, and optimize shaders for various rendering pipelines and platforms.
  • Create custom tools and scripts to streamline art workflows and improve efficiency.
  • Collaborate with engineers and artists to define technical requirements and best practices for art assets.
  • Profile and optimize art assets for performance, ensuring efficient memory usage and frame rates.
  • Provide technical support and training to the art team on shaders, tools, and pipeline issues.
  • Stay current with graphics technology, engine updates, and emerging industry trends.
Requirements
  • Proven experience as a Technical Artist in the game development or real-time graphics industry.
  • Strong proficiency in shader languages (e.g., HLSL, GLSL, Shader Graph) and PBR workflows.
  • Experience with scripting languages (e.g., Python, MEL) for tool development.
  • Familiarity with game engines such as Unreal Engine or Unity, including their rendering features.
  • Understanding of 3D art fundamentals, including modeling, texturing, and animation.
  • Excellent problem-solving skills and the ability to communicate technical concepts clearly to non-technical audiences.
Benefits
  • Competitive salary and performance-based bonuses.
  • Full remote work option for enhanced flexibility.
  • Comprehensive health, dental, and vision insurance.
  • Generous paid time off and holiday leave.
  • Opportunities for professional growth and learning in a collaborative environment.
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