About the Role
Our client, a cutting-edge simulation and visualization company located in the beautiful coastal town of Mossel Bay, Western Cape , is seeking a highly skilled Senior Technical Artist with a specialization in real-time rendering. This critical role bridges the gap between art and technology, ensuring that visually stunning assets are optimized for high-performance real-time applications. You will be responsible for developing efficient pipelines, creating tools and shaders, and optimizing art assets for various platforms. The ideal candidate possesses a strong understanding of 3D art principles, programming or scripting languages, and expertise in modern real-time rendering engines like Unreal Engine or Unity. This is an exceptional opportunity to work on innovative projects that push the boundaries of visual fidelity and interactive experiences in a stunning location.
Key Responsibilities
- Develop and optimize 3D art assets (models, textures, materials) for real-time rendering pipelines.
- Create, maintain, and improve shaders and materials using industry-standard tools and engines.
- Develop tools and scripts to streamline the art production workflow and enhance efficiency.
- Collaborate closely with game designers, artists, and engineers to define technical requirements and solve visual challenges.
- Optimize assets and scenes for performance, ensuring smooth frame rates and efficient memory usage.
- Troubleshoot and resolve technical issues related to art assets, shaders, and rendering.
- Stay current with the latest advancements in real-time rendering technologies, game engines, and art pipelines.
- Provide technical guidance and support to the art team.
- Document technical processes and best practices.
Requirements
- Minimum of 5 years of experience as a Technical Artist, with a strong focus on real-time rendering.
- Demonstrable expertise in optimizing 3D assets for real-time environments.
- Proficiency with industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
- Advanced knowledge of Unreal Engine or Unity, including material editors, shader graphs, and optimization tools.
- Experience with scripting languages such as Python, C#, or HLSL/GLSL for tool development and shader creation.
- Understanding of PBR workflows and material creation.
- Strong problem-solving skills and a meticulous attention to detail.
- Excellent communication and teamwork abilities.
- Bachelor’s degree in Computer Graphics, Game Development, or a related field, or equivalent professional experience.
Benefits
- Our client offers a competitive salary package, including performance-based incentives and comprehensive health benefits.
- Employees are encouraged to pursue professional development through provided training resources and opportunities to attend industry conferences.
- The company boasts a modern, well-equipped studio in Mossel Bay, Western Cape , offering a stimulating work environment and the chance to contribute to groundbreaking projects.
- Enjoy the beautiful coastal lifestyle while advancing your career in a dynamic industry.