Senior Technical Artist (Real-time Rendering)

Placements24

Mossel Bay

Hybrid

ZAR 900,000 - 1,500,000

Full time

8 days ago

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Benefits offered by this job

Competitive salary with incentives
Health benefits
Professional development opportunities
Modern Mossel Bay studio

Job summary

Placements24 in Mossel Bay seeks a Senior Technical Artist specializing in real-time rendering to bridge art and engineering. You will optimize assets, develop shaders, and build tools to streamline production for high-performance pipelines.

The role requires deep knowledge of modern engines (Unreal/Unity), shader development, and strong collaboration with designers and engineers to push visual fidelity while maintaining performance across platforms.

Qualifications

  • 5+ years of experience as a Technical Artist with emphasis on real-time rendering.
  • Strong optimization of 3D assets for real-time environments.
  • Proficiency in Maya, 3ds Max, Blender, Substance Painter, Photoshop, and real-time engines (Unreal Engine/Unity).
  • Experience with Python, C#, or shading languages (HLSL/GLSL) for tools and shaders.
  • Understanding of PBR workflows and meticulous attention to detail.

Responsibilities

  • Develop and optimize 3D art assets (models, textures, materials) for real-time rendering pipelines.
  • Create, maintain, and improve shaders and materials using industry-standard tools and engines.
  • Develop tools and scripts to streamline the art production workflow and enhance efficiency.
  • Collaborate closely with game designers, artists, and engineers to define technical requirements and solve visual challenges.
  • Optimize assets and scenes for performance, ensuring smooth frame rates and efficient memory usage.
  • Troubleshoot and resolve technical issues related to art assets, shaders, and rendering.
  • Stay current with the latest advancements in real-time rendering technologies, game engines, and art pipelines.
  • Provide technical guidance and support to the art team.
  • Document technical processes and best practices.

Skills

Real-time rendering
Asset optimization
Problem solving
Communication
Teamwork

Education

Bachelor’s degree in Computer Graphics or related field

Tools

Maya
3ds Max
Blender
Substance Painter
Photoshop
Unreal Engine
Unity
Python
C#
HLSL/GLSL

Job description

About the Role

Our client, a cutting-edge simulation and visualization company located in the beautiful coastal town of Mossel Bay, Western Cape , is seeking a highly skilled Senior Technical Artist with a specialization in real-time rendering. This critical role bridges the gap between art and technology, ensuring that visually stunning assets are optimized for high-performance real-time applications. You will be responsible for developing efficient pipelines, creating tools and shaders, and optimizing art assets for various platforms. The ideal candidate possesses a strong understanding of 3D art principles, programming or scripting languages, and expertise in modern real-time rendering engines like Unreal Engine or Unity. This is an exceptional opportunity to work on innovative projects that push the boundaries of visual fidelity and interactive experiences in a stunning location.

Key Responsibilities
  • Develop and optimize 3D art assets (models, textures, materials) for real-time rendering pipelines.
  • Create, maintain, and improve shaders and materials using industry-standard tools and engines.
  • Develop tools and scripts to streamline the art production workflow and enhance efficiency.
  • Collaborate closely with game designers, artists, and engineers to define technical requirements and solve visual challenges.
  • Optimize assets and scenes for performance, ensuring smooth frame rates and efficient memory usage.
  • Troubleshoot and resolve technical issues related to art assets, shaders, and rendering.
  • Stay current with the latest advancements in real-time rendering technologies, game engines, and art pipelines.
  • Provide technical guidance and support to the art team.
  • Document technical processes and best practices.
Requirements
  • Minimum of 5 years of experience as a Technical Artist, with a strong focus on real-time rendering.
  • Demonstrable expertise in optimizing 3D assets for real-time environments.
  • Proficiency with industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
  • Advanced knowledge of Unreal Engine or Unity, including material editors, shader graphs, and optimization tools.
  • Experience with scripting languages such as Python, C#, or HLSL/GLSL for tool development and shader creation.
  • Understanding of PBR workflows and material creation.
  • Strong problem-solving skills and a meticulous attention to detail.
  • Excellent communication and teamwork abilities.
  • Bachelor’s degree in Computer Graphics, Game Development, or a related field, or equivalent professional experience.
Benefits
  • Our client offers a competitive salary package, including performance-based incentives and comprehensive health benefits.
  • Employees are encouraged to pursue professional development through provided training resources and opportunities to attend industry conferences.
  • The company boasts a modern, well-equipped studio in Mossel Bay, Western Cape , offering a stimulating work environment and the chance to contribute to groundbreaking projects.
  • Enjoy the beautiful coastal lifestyle while advancing your career in a dynamic industry.
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