Senior Sound Designer - Interactive Media

Placements24

Mtubatuba Local Municipality

Hybrid

ZAR 450,000 - 650,000

Full time

22 hours ago
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Benefits offered by this job

Remote work
Health benefits
Paid time off
Cutting-edge audio tools
Professional development
Team events
Retirement plan
Performance bonuses

Job summary

Placements24 is seeking a Senior Sound Designer to craft immersive audio for interactive games and applications. You will design, implement, and mix SFX, ambiences, and Foley, collaborating with designers and narrative teams to meet audio requirements.

The role supports remote work with a strong technical foundation, offering opportunities to shape sonic identity across innovative projects while staying current with industry practices.

Qualifications

  • Portfolio demonstrating professional sound design in games or interactive media.
  • Proficiency with DAWs (Pro Tools, Reaper, Cubase or Ableton).
  • Experience with Unreal Engine or Unity and audio middleware (Wwise, FMOD).
  • Strong acoustics, signal processing, and mixing knowledge.
  • Ability to work remotely and manage time independently.

Responsibilities

  • Design and implement high-quality SFX, ambiences, and Foley.
  • Collaborate with designers to define audio requirements.
  • Integrate assets in Unreal/ Unity and with Wwise/FMOD.
  • Mix and balance audio for immersive soundscapes.
  • Record live-action sounds as needed.
  • Maintain a consistent audio style across projects.
  • Troubleshoot audio bugs and optimize performance.
  • Coordinate with composers for music integration.
  • Stay updated on new audio tech.
  • Organize and manage audio assets efficiently.

Skills

Sound design
DAWs proficiency
Game engines
Audio mixing
Field recording

Education

Bachelor's degree in Audio Engineering / related

Tools

Pro Tools
Reaper
Cubase
Ableton Live
Wwise
FMOD
Unreal Engine
Unity

Job description

About the Role

Our client, an innovative studio pushing the boundaries of interactive entertainment and immersive experiences, is seeking a talented Senior Sound Designer to join their team. While the primary operational hub is in Richards Bay, KwaZulu-Natal , this role offers the flexibility of remote work. You will be responsible for crafting unique and compelling audio landscapes that enhance player immersion and storytelling in our cutting-edge games and interactive applications. This involves designing, implementing, and mixing sound effects, ambiences, and UI sounds that are integral to the player's experience. We are looking for a creative individual with a strong technical foundation, a passion for audio innovation, and the ability to collaborate effectively with cross-functional teams. This is an exciting opportunity to contribute to highly engaging projects and define the sonic identity of new interactive worlds.

Key Responsibilities
  • Design, create, and implement high-quality sound effects, ambiences, and Foley for interactive projects.
  • Work closely with game designers, level designers, and narrative teams to understand audio requirements and enhance the player experience.
  • Implement audio assets using industry-standard game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
  • Mix and balance all audio elements to ensure a dynamic and immersive soundscape.
  • Record and process live-action sound effects where necessary.
  • Develop and maintain a consistent audio style and quality across all project assets.
  • Troubleshoot audio bugs and optimize audio performance for various platforms.
  • Collaborate with composers to integrate music seamlessly with sound effects and dialogue.
  • Stay current with emerging audio technologies and best practices in game sound design.
  • Manage and organize audio assets efficiently.
Requirements
  • Proven professional experience as a Sound Designer in the video game or interactive media industry, with a strong portfolio showcasing creative sound design.
  • Proficiency in Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, Cubase, or Ableton Live.
  • Experience with game engines (Unreal Engine, Unity) and audio middleware (Wwise, FMOD).
  • Strong understanding of acoustics, signal processing, and audio mixing techniques.
  • Excellent creative and technical skills in sound synthesis, recording, and editing.
  • Ability to work independently and manage time effectively in a remote setting.
  • Strong communication and collaboration skills, with the ability to articulate audio ideas clearly.
  • A passion for games and immersive audio experiences.
  • Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
  • Experience with field recording and Foley artistry is a plus.
Benefits
  • Competitive salary and remote work flexibility.
  • Comprehensive health, dental, and vision benefits.
  • Generous paid time off and company holidays.
  • Opportunity to work on innovative and exciting interactive projects.
  • Access to cutting-edge audio software and hardware.
  • Professional development and training opportunities.
  • Contribution to a dynamic and creative team culture.
  • Retirement savings plan options.
  • Performance bonuses.
  • Regular virtual team-building activities and events.
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