Senior Character Artist - Real-Time Game Characters

Placements24

Benoni

On-site

ZAR 600,000 - 900,000

Full time

2 days ago
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Job summary

Placements24 is seeking a Senior Character Artist for an on-site role in Benoni, Gauteng. You will sculpt, texture, and integrate high-fidelity characters for our next generation games, collaborating with concept artists, animators, and technical artists.

The successful candidate will master ZBrush, Maya or 3ds Max, and be proficient in PBR workflows with Unreal Engine or Unity, backed by a strong portfolio and deep knowledge of anatomy.

Qualifications

  • Extensive professional experience as a Character Artist in the video game industry.
  • Portfolio demonstrating exceptional character work.
  • Mastery of ZBrush for sculpting and proficiency in Maya or 3ds Max.

Responsibilities

  • Sculpt, model, and texture high- and low-polygon characters for real-time rendering.
  • Create realistic or stylized character designs from concept art and project requirements.
  • Develop detailed PBR textures, including diffuse, normal, roughness, metallic, and emissive maps.
  • Implement characters into the game engine, ensuring proper rigging, skinning, and material setup.
  • Collaborate closely with concept artists, animators, and technical artists to achieve the desired character vision.
  • Optimize character assets for performance while maintaining visual quality.
  • Provide artistic direction and technical guidance to junior character artists.
  • Stay current with industry trends, tools, and techniques in character art creation.

Skills

Character art mastery
Anatomy knowledge
Real-time pipeline
On-site collaboration

Tools

ZBrush
Maya
3ds Max
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity

Job description

Placements24 is seeking a Senior Character Artist for an on-site role in Benoni, Gauteng. You will sculpt, texture, and integrate high-fidelity characters for our next generation games, collaborating with concept artists, animators, and technical artists.

The successful candidate will master ZBrush, Maya or 3ds Max, and be proficient in PBR workflows with Unreal Engine or Unity, backed by a strong portfolio and deep knowledge of anatomy.

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