About the Role
Our client, a renowned game development studio located in Rustenburg, North West , is seeking an experienced Senior 3D Environment Artist to join their talented team. This role is crucial for building the visually stunning and immersive worlds that players will explore. You will be responsible for creating high-quality 3D assets, textures, and materials, contributing significantly to the overall aesthetic and atmosphere of our games. The ideal candidate has a deep understanding of environmental art pipelines, excellent artistic skills, and the ability to work efficiently within a collaborative, fast-paced production environment. Become a key player in shaping unforgettable gaming experiences from our Rustenburg studio.
Key Responsibilities
- Create high-quality 3D environment assets, including buildings, props, foliage, and terrain, from concept art and design specifications.
- Develop realistic and stylized textures, materials, and shaders using industry-standard software.
- Optimize 3D models and textures for real-time performance in game engines (e.g., Unreal Engine, Unity).
- Assemble and decorate game levels, ensuring strong composition, lighting, and visual storytelling.
- Collaborate with level designers, art directors, and technical artists to achieve the desired visual targets and gameplay integration.
- Maintain consistency in art style and quality across all environmental assets.
- Participate in art reviews, providing and receiving constructive feedback.
- Research and implement new techniques and technologies to improve environment art production.
- Mentor junior environment artists and contribute to the team's overall growth.
Requirements
- 5+ years of professional experience as a 3D Environment Artist in the video game industry.
- A strong portfolio showcasing high-quality environment art for games, demonstrating proficiency in various art styles.
- Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.
- Proficiency in texturing and material creation tools like Substance Painter, Substance Designer, and Photoshop.
- Experience with game engines like Unreal Engine or Unity, including level assembly and lighting.
- Understanding of PBR (Physically Based Rendering) workflows.
- Excellent eye for composition, form, color, and light.
- Strong problem-solving skills and the ability to work independently and as part of a team.
- Good communication skills and the ability to work effectively with cross-functional teams.
- Ability to work a hybrid schedule, contributing both remotely and from our Rustenburg, North West office.
Benefits
- Competitive salary package, negotiable based on experience and portfolio.
- Comprehensive medical insurance plan.
- Pension fund contributions.
- Generous annual leave and paid public holidays.
- Opportunities for professional development and attending industry events.
- Access to cutting-edge technology and software.
- A collaborative and inspiring studio culture in South Africa .
- Relocation assistance may be considered for exceptional candidates.