Senior 3D Character Artist — Real‑Time Game Assets

Placements24

Stellenbosch

Hybrid

ZAR 480,000 - 750,000

Full time

3 days ago
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Benefits offered by this job

Medical aid
Retirement contributions
Professional growth opportunities

Job summary

Placements24 seeks a Senior 3D Character Modeler to join a prestigious game development studio in Paarl, Western Cape. You will craft high-fidelity character models, translate concept art into production-ready assets, and collaborate with artists and engineers to ensure optimal performance in real-time engines.

The role requires expert anatomy knowledge, a strong portfolio, and proficiency in Maya, ZBrush, and Substance Painter.

Qualifications

  • Minimum 5 years of experience as a 3D Character Modeler in the video game industry.
  • Strong portfolio with high-poly sculpting, retopology, and UV mapping.
  • Proficiency in Maya, ZBrush, and Substance Painter.
  • Solid understanding of human and creature anatomy, form, and proportion.

Responsibilities

  • Create high-quality, production-ready 3D character models based on concept art and reference material.
  • Sculpt high-resolution details using ZBrush.
  • Retopologize models for in-game performance and animation.
  • Create clean UV layouts for texturing.
  • Collaborate with concept artists, art directors, and technical artists to meet requirements.
  • Maintain consistency in style and quality across character assets.
  • Optimize models for real-time rendering in game engines.
  • Stay updated with advancements in 3D modeling techniques and software.
  • Provide feedback to junior modelers and ensure timely delivery.

Skills

Character modeling
High-poly sculpting
Retopology
UV mapping
Unreal Engine
Unity
Collaboration
Communication

Education

Bachelor's degree in Computer Graphics or related field

Tools

Maya
ZBrush
Substance Painter

Job description

Placements24 seeks a Senior 3D Character Modeler to join a prestigious game development studio in Paarl, Western Cape. You will craft high-fidelity character models, translate concept art into production-ready assets, and collaborate with artists and engineers to ensure optimal performance in real-time engines.

The role requires expert anatomy knowledge, a strong portfolio, and proficiency in Maya, ZBrush, and Substance Painter.

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