Lead Technical Artist (3D Environment)

Placements24

Randburg

On-site

ZAR 700,000 - 1,100,000

Full time

4 days ago
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Benefits offered by this job

Competitive salary
Medical aid
Retirement fund
Professional development
Randburg studio on-site

Job summary

Placements24 in Randburg, Gauteng, seeks a Lead Technical Artist to drive the 3D environment art team. You will establish and refine the art pipeline, develop tools, and ensure high performance and quality across environmental assets.

The role requires deep knowledge of 3D modeling, texturing, lighting, and engine integration, plus leadership experience and a passion for mentoring artists. Join a studio delivering visually stunning game worlds in South Africa.

Qualifications

  • Bachelor’s degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
  • 7+ years of experience in 3D art for games, with at least 3 years in a Technical Artist or Lead role.
  • Expertise in 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Suite, ZBrush).
  • Proficiency with Unreal Engine or Unity, including material/shader creation and performance optimization.
  • Strong scripting skills (Python, MEL) for tool development.
  • Excellent understanding of PBR workflows, modular environment asset creation, and optimization techniques.
  • Portfolio showcasing exceptional environment art and technical art contributions.

Responsibilities

  • Lead and mentor a team of technical and environment artists, fostering a collaborative and efficient workflow.
  • Develop, maintain, and optimize the 3D environment art pipeline, including asset creation, import, and integration into the game engine.
  • Create and implement technical tools, scripts, and shaders to enhance art production efficiency and visual quality.
  • Collaborate closely with level designers, art directors, and programmers to define and achieve environment art goals.
  • Establish and enforce best practices for asset creation, optimization, and performance profiling.
  • Troubleshoot technical issues related to environment art assets and engine integration.
  • Stay current with emerging technologies and techniques in 3D environment art and game development.
  • Conduct R&D for new art techniques, tools, and engine features.
  • Ensure art assets meet technical specifications, performance budgets, and quality standards for Randburg-based projects.
  • Provide guidance on lighting, material setup, and optimization within the game engine.

Skills

3D modeling
Texturing
Lighting
Python/MEL scripting
Unreal/Unity
Leadership
Art pipeline

Education

Bachelor’s degree in Computer Graphics or related field

Tools

Maya
3ds Max
Blender
Substance Suite
ZBrush
Unreal Engine
Unity

Job description

About the Role

A highly respected game development studio in **Randburg, Gauteng**, is looking for a **Lead Technical Artist** to spearhead their 3D environment art team. This pivotal role requires a blend of artistic talent, strong technical proficiency, and leadership capabilities. You will be responsible for establishing and refining the art pipeline for environment creation, developing tools and workflows, and ensuring the technical quality and performance of all environmental assets. The ideal candidate will possess deep knowledge of 3D modeling, texturing, lighting, and game engine integration, coupled with a passion for mentoring artists. Join our team in **Randburg** and contribute to visually stunning game worlds.

Key Responsibilities
  • Lead and mentor a team of technical and environment artists, fostering a collaborative and efficient workflow.
  • Develop, maintain, and optimize the 3D environment art pipeline, including asset creation, import, and integration into the game engine.
  • Create and implement technical tools, scripts, and shaders to enhance art production efficiency and visual quality.
  • Collaborate closely with level designers, art directors, and programmers to define and achieve environment art goals.
  • Establish and enforce best practices for asset creation, optimization, and performance profiling.
  • Troubleshoot technical issues related to environment art assets and engine integration.
  • Stay current with emerging technologies and techniques in 3D environment art and game development.
  • Conduct R&D for new art techniques, tools, and engine features.
  • Ensure art assets meet technical specifications, performance budgets, and quality standards for **Randburg**-based projects.
  • Provide guidance on lighting, material setup, and optimization within the game engine.
Requirements
  • Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 7 years of experience in 3D art for games, with at least 3 years in a Technical Artist or Lead role.
  • Expertise in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Suite, ZBrush).
  • Proficiency with Unreal Engine or Unity, including material/shader creation and performance optimization.
  • Strong scripting skills (e.g., Python, MEL) for tool development.
  • Excellent understanding of PBR workflows, modular environment asset creation, and optimization techniques.
  • Strong artistic eye with a keen sense of composition, lighting, and detail.
  • Proven leadership and team management skills.
  • Excellent problem-solving and communication abilities.
  • A portfolio showcasing exceptional environment art and technical art contributions is essential, reflecting work relevant to the **Gauteng** creative scene.
Benefits
  • Competitive salary.
  • Comprehensive benefits package including medical aid and retirement fund.
  • Ample opportunities for professional development.
  • This role is based in our modern **Randburg** studio, fostering a collaborative and creative atmosphere.
  • Join a talented team pushing the boundaries of visual fidelity and immersive world-building in the **South African** game industry.
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