VR Flight Sim 3D Artist (Unreal Engine 5)

Side

United States

On-site

USD 60,000 - 92,000

Full time

10 days ago
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Benefits offered by this job

Competitive Salary
Multicultural environment
Career progression opportunities
Leading game services company

Job summary

Side is seeking a skilled 3D Artist to shape high-quality real-time assets for a next‑gen VR flight simulation built in Unreal Engine 5. You will create both hard-surface and organic models, texture them, and ensure seamless asset integration within the engine.

You will collaborate with designers and engineers to prototype interactions, optimize performance, and maintain consistency with the project’s visual direction across multiple asset types, including environment props and vehicles.

Qualifications

  • Proven experience as a 3D Artist with a strong portfolio of real-time assets.
  • Strong proficiency in hard-surface and organic modelling, topology and optimization.
  • Solid understanding of PBR workflows, materials, texturing, and asset integration in modern game engines.
  • Experience creating assets such as environment props, vehicles and interactive objects for gameplay.

Responsibilities

  • Shape virtual environments and prototype interactions within a multidisciplinary team.
  • Refine user experiences to balance realism, usability and immersion in VR/flight simulations.
  • Collaborate with designers, technical artists and engineers throughout development.

Skills

3D artistry
Hard-surface modelling
Organic modelling
Texturing
Asset integration

Tools

Unreal Engine 5
LOD creation
Collision setup
Optimization workflows

Job description

Side is seeking a skilled 3D Artist to shape high-quality real-time assets for a next‑gen VR flight simulation built in Unreal Engine 5. You will create both hard-surface and organic models, texture them, and ensure seamless asset integration within the engine.

You will collaborate with designers and engineers to prototype interactions, optimize performance, and maintain consistency with the project’s visual direction across multiple asset types, including environment props and vehicles.

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