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Fuse Energy seeks a Visual/Motion Designer to bring product and hardware reveals, brand films, and social content to life. You will craft high-quality 2D and 3D visuals for campaigns and digital experiences, shaping the visual language of our hardware and software platforms.
You’ll own projects end-to-end, partnering with product, growth, content, and engineering teams to deliver cohesive, market-ready artwork that communicates complex ideas with compelling storytelling.
Fuse is a vertically integrated energy company. We’re three years old with 300k+ customers, $550M+ in ARR and global ambitions. We raised $210M from top-tier investors. We grew 700% last year. And we’re just getting started.
Our mission is one worth fighting for: to usher in an era where energy is cheap, clean and abundant. Where there is so much energy it stops being something the world worries about. Where the question changes from \"how do I get by?\" to \"what can I do now?\" The world will build. The world will play. The world will make glorious things and solve ‘impossible’ problems. Fear makes people small. Abundance makes people amazing.
To get there we are doing everything it takes.
We deliver energy around 30% cheaper than the rest of the industry: we build our own hardware, we build grid-scale solar farms, we install solar in homes across the country, and we’re expanding internationally and into robotics.
As a Visual/Motion Designer, you are the person who brings product and hardware reveals, title sequences, brand films, animations for socials and campaign moments to life. With hardware, robotics, and our own generation to build, there is an unusual amount of great 3D and motion to work with here.
You will get to build the kind of 3D and motion most brands never touch, on real hardware and products, at a company with an incredibly ambitious mission. And there is a lot to build: a solar launch one month, a hardware reveal the next, title sequences for a long-form video, visuals for new countrywide campaign, robotics, and new products. Few motion designers get this much to build, or this much room to help make the world excited about a future with power to play with.