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Join Anatomage Inc. as a VFX and Animation Artist in Santa Clara, CA. You will be the driving creative force behind real-time simulations, focusing on crafting stunning effects and animations using industry-standard software like Maya and Unreal Engine.
The role requires at least 3 years of experience in VFX or animation, along with a strong portfolio. Benefits include health care, 401K matching, paid time off, and a casual work culture.
Who is Anatomage?
Founded in 2004, Anatomage is a world-leading health care technology company. Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform.
As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real‑time simulations and visual effects. While this role requires a well-rounded 3D generalist skillset including modeling, texturing, and lighting, your primary focus will be crafting stunning visual effects and lifelike animations.
You will utilize your 3D generalist skills—spanning modeling, texturing, and lighting—to create a variety of digital environments. Your main emphasis will be bringing these environments to life by executing workflows across both real‑time simulation and character animation within Unreal Engine. You will utilize the Niagara system and Houdini to create scientifically accurate special effects. You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively deliver results across both disciplines, ensuring all assets are technically optimized for our interactive platforms.
Candidates should have a strong 3D generalist foundation in industry‑standard software such as Maya, Blender, or Substance Painter for modeling, texturing, and lighting environments. Alongside these generalist skills, candidates must possess deep, hands‑on experience in either real‑time VFX such as Niagara, Blueprints, Houdini simulation pipelines or advanced character rigging and animation fundamentals including experience with MetaHumans or a strong combination of both. The ideal candidate demonstrates strong organizational skills, artistic talent, and exceptional attention to detail.
Resume and Portfolio required in order to be considered
Formal education in Art, Digital Arts, 3D Modeling, Animation, Medical Illustration, or a related discipline is preferred. Equivalent professional experience and a strong portfolio demonstrating relevant skills will also be considered. Minimum 3 years of professional realtime VFX or Animation experience.
In the U.S., the standard base pay range for this role is $80,000.00–$120,000.00 Annually. This base pay range is for the U.S. and is not applicable to locations outside of the U.S.. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Anatomage is an Equal Employment Opportunity employer. We do not offer H1B Sponsorship at this time. Local candidates preferred.