VFX Intern: Real-Time Effects for AAA Games

Activision Blizzard Inc.

Los Angeles (CA)

On-site

USD 20,000 - 30,000

Full time

14 days+

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Benefits offered by this job

Relocation assistance
Living stipend
In-person internship
Housing support

Job summary

Activision Blizzard Inc. invites talented students for Summer 2027 internships. Interns receive meaningful projects, in-person work, relocation options, and a living stipend to help with housing and costs.

The VFX Intern role focuses on real-time effects for Call of Duty visuals, collaborating with artists and engineers to create cinematic, optimized visuals using Maya/Max, Unreal/Unity, and in-game FX systems. A strong portfolio and a passion for game development are essential.

Qualifications

  • Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating May 2027 - June 2028
  • Available for a 12-week internship starting mid-May or mid-June
  • US relocation capability or eligibility to relocate to the US
  • Shows learning agility and ability to communicate problems and solutions
  • Works well in a team and manages time effectively
  • Has a passion for significantly impacting game development
  • Submit resume and portfolio/reel

Responsibilities

  • Create real-time VFX simulations using Maya, 3ds Max, or in-game editors
  • Collaborate with artists and engineers to design dynamic, cinematic effects
  • Balance artistry with performance across AAA pipelines
  • Build a portfolio/reel showcasing real-time, photoreal visuals

Skills

Learning agility
Team collaboration
Communication
Time management
Passion for gaming

Education

Certificate/Associate/Bachelor/Master student

Tools

Maya
3ds Max
Unreal Engine
Unity
Houdini
Photoshop

Job description

Activision Blizzard Inc. invites talented students for Summer 2027 internships. Interns receive meaningful projects, in-person work, relocation options, and a living stipend to help with housing and costs.

The VFX Intern role focuses on real-time effects for Call of Duty visuals, collaborating with artists and engineers to create cinematic, optimized visuals using Maya/Max, Unreal/Unity, and in-game FX systems. A strong portfolio and a passion for game development are essential.

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