VFX & Cinematic Artist - Real-Time Gameplay & Trailers

Atome

Santa Clara (CA)

Hybrid

USD 100,000 - 180,000

Full time

14 days+

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Job summary

Atome in Santa Clara, California, is seeking a VFX & Cinematic Artist to own real-time gameplay VFX for our Unity-based mobile RTS and high-impact cinematic content for ads.

The role blends gameplay VFX and marketing cinematography, with AI integrated into production to accelerate iteration while preserving craftsmanship. You will collaborate with the Art Director to shape a unified visual language across in-game effects and promotional videos.

Qualifications

  • 5+ years of combined experience in cinematic/trailer production and in-game VFX.
  • Strong fundamentals in real-time engine lighting, sequencing, and rendering.
  • Proficient with shader/material authoring using Shader Graph, Amplify Shader Editor, HLSL, or equivalent.
  • Experience with mobile rendering performance and optimization.
  • Demonstrated use of AI tools in production workflows.

Responsibilities

  • Design and implement in-game real-time VFX: combat impacts, spells and abilities, destruction, weather, and particulate atmosphere.
  • Craft custom shaders and materials for effects work—dissolves, distortion, flipbooks, refraction, energy, and elemental looks.
  • Optimize effects, shaders, scenes, and render settings for mobile performance budgets and fast turnaround.

Skills

Real-time VFX
Cinematic storytelling
AI-assisted production
Shader/Materials
Mobile optimization

Tools

Unreal
Unity
Blender
Maya
After Effects
Premiere

Job description

Atome in Santa Clara, California, is seeking a VFX & Cinematic Artist to own real-time gameplay VFX for our Unity-based mobile RTS and high-impact cinematic content for ads.

The role blends gameplay VFX and marketing cinematography, with AI integrated into production to accelerate iteration while preserving craftsmanship. You will collaborate with the Art Director to shape a unified visual language across in-game effects and promotional videos.

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