VFX Artist

SunSpear Games

United States

Remote

USD 70,000 - 110,000

Full time

14 days+

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Job summary

Delphiventures is seeking a VFX Artist to craft real-time particle effects for an RTS game. You will build visually striking effects for unit and ability visuals, using Niagara, Houdini, and Substance Designer as needed.

You will optimize shaders via the material graph and integrate effects into world systems while maintaining performance targets and the game’s artistic style.

Qualifications

  • Must demonstrate familiarity with RTS elements and gameplay constraints.
  • Basic skills in a 3D package.
  • Experience with a realtime VFX tool.
  • Understanding of the 12 principles of animation.
  • Experience with Unreal Engine Niagara is a plus.
  • Experience with Unreal Engine Material Graph is a plus.
  • Experience with Houdini is a plus.
  • Experience with Substance Designer is a plus.

Responsibilities

  • Create VFX optimized for a real-time RTS game experience, including explosions, magic effects, wind, fog, and water.
  • Develop and optimize shaders using the material graph.
  • Craft particle simulations with Unreal Engine Niagara.
  • Keep effects consistent with the game’s art style.
  • Integrate VFX into world systems like wind and fluids.
  • Respect real-time constraints by minimizing overdraw and keeping emitters lean.

Skills

RTS awareness
3D package basics
Realtime VFX tool
12 principles of animation
Unreal Engine Niagara
Unreal Engine Material Graph
Houdini
Substance Designer

Job description

Role:- The VFX Artist will create and seamlessly integrate real-time visual effects into the game, specifically unit and commander abilities. These visual effects can include particle effects, fluid and fire, as well as manipulation of objects and lighting.

Responsibilities
  • Create VFX optimized for a competitive strategy gaming experience - anything from magical explosions, blood magic and pyro, to simple wind, fog, and water effects.
  • Create and use optimized shaders via the material graph to drive effects.
  • Craft particle simulations using Unreal Engine Niagara.
  • Keep effects within the art style of the game.
  • Integrate the effects into various world systems such as wind and fluid simulations.
  • Keep in mind real-time constraints - minimize overdraw, keep emitter and particle counts as low as possible.
Qualifications
  • Have at least a basic understanding of RTS.
  • Have basic skills with a 3D package.
  • Have experience with a realtime VFX tool.
  • Basic grasp of 12 principles of animation.
  • Experience with Unreal Engine Niagara a plus.
  • Experience with Unreal Engine Material graph a plus.
  • Experience with Houdini a plus.
  • Experience with Substance Designer a plus.
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