UX/UI Designer

EleonsCo

Town of Florida (NY)

On-site

USD 90,000 - 130,000

Full time

14 days+
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Job summary

EleonsCo is seeking a UI/UX Designer who lives and breathes games, with a focus on feel, timing, and animation. The role centers on crafting creature-capture, collection-driven game UI that supports player retention and systems-thinking.

You will collaborate with engineers to implement polished interfaces, optimize transitions, and ensure responsive feedback across menus, HUDs, and progression screens. A strong motion design background is essential.

Qualifications

  • 3+ years UI/UX experience in games (industry preferred).
  • Strong motion design skills using After Effects, Figma, or in-engine tools.
  • Understanding of frontend or in-engine implementation (Roblox, Unity, Unreal, etc.).
  • Ability to design with performance and scalability in mind.
  • Bonus: Light scripting or game development experience.

Responsibilities

  • Design polished, intuitive game interfaces and systems.
  • Focus on UI animation, transitions, and interaction feedback.
  • Collaborate with engineers and assist with implementation.
  • Think in systems, not just screens.
  • Care about feel, responsiveness, and interaction timing.
  • Consider game loops, player retention, and UX in live games.

Skills

UI animation
Game feel
Player psychology
Systems thinking
Interaction timing
Collaboration with engineers
Live UX

Tools

After Effects
Figma
Unity
Unreal Engine
Roblox

Job description

We’re Hiring: UI/UX Designer (Game-Focused + UI Animation)

We’re looking for a UI/UX Designer who lives and breathes games.

Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.

This is for a creature-capture / collection-driven game currently in development, and UI is a massive part of the experience. Every interaction matters.

What We Need
  • Designs polished, intuitive game interfaces and systems
  • Has a strong focus on UI animation, transitions, and interaction feedback
  • Understands game loops, player retention, and UX in live games
  • Can collaborate directly with engineers and assist with implementation
  • Thinks in systems, not just screens
  • Cares deeply about feel, responsiveness, and interaction timing

If you’ve worked on:

  • Inventory systems
  • Battle UI
  • HUD design
  • Reward screens
  • Progression flows
  • Animated menus
  • Micro-interactions
  • Responsive UI states

You’re probably a fit.

Ideal Background
  • 3+ years UI/UX experience (game industry preferred)
  • Strong motion design skills (After Effects, Figma, or in-engine tools)
  • Understanding of frontend or in-engine implementation (Roblox, Unity, Unreal, etc.)
  • Ability to design with performance and scalability in mind
  • Bonus: Light scripting or game dev experience
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