A complete application in a minute — tailored resume and cover letter, ready to send.
EleonsCo is seeking a UI/UX Designer who lives and breathes games, with a focus on feel, timing, and animation. The role centers on crafting creature-capture, collection-driven game UI that supports player retention and systems-thinking.
You will collaborate with engineers to implement polished interfaces, optimize transitions, and ensure responsive feedback across menus, HUDs, and progression screens. A strong motion design background is essential.
We’re looking for a UI/UX Designer who lives and breathes games.
Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.
This is for a creature-capture / collection-driven game currently in development, and UI is a massive part of the experience. Every interaction matters.
If you’ve worked on:
You’re probably a fit.