Unreal Engine Artist - Real-Time AR/VR Broadcast

TAPP Film

United States

Sur place

USD 95 000 - 140 000

Plein temps

Il y a 6 jours
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Avantages offerts par ce poste

PTO
Tuition reimbursement
Wellness programs
401(k) retirement plan
Comprehensive health insurance
Life and other insurance

Résumé du poste

TelevisaUnivision’s Art & Design team seeks an Unreal Engine Artist/Developer to create real-time AR, VR, and virtual production assets for live and pre-recorded news programs.

You will own UE projects from concept to on-air delivery, collaborating with directors, producers, and technical teams in a fast-paced broadcast environment. Strong C++ and Blueprint skills, plus experience with live camera tracking and data-driven visuals, are essential.

Qualifications

  • Advanced experience with Unreal Engine / Unreal Editor in professional production environments.
  • Strong proficiency with Blueprints, Sequencer, Materials/Shaders, LiveLink, nDisplay, and DMX.
  • Strong programming experience with C++ and Unreal Engine Blueprints, including the ability to write, maintain, debug, and optimize code.
  • Experience developing real-time systems and interactive functionality within Unreal Engine.
  • Understanding of technical areas such as rendering pipelines, physics, AI systems, procedural workflows, and networking/multiplayer concepts.
  • Strong understanding of 3D environments, spatial design, architectural visualization, lighting, animation, materials, and look development.
  • Experience working with live camera tracking, virtual cameras, data capture, and in-camera VFX (ICVFX).
  • Experience creating data-driven visuals and real-time rendered graphics.
  • Proven ability to optimize Unreal Engine projects and pipelines for live broadcast, virtual production, and linear content.
  • Strong understanding of scale, perspective, composition, and spatial relationships when creating virtual environments.
  • Ability to integrate architectural realism and logical spatial design into immersive virtual environments.
  • Ability to communicate complex technical concepts clearly to non-technical partners, including producers, directors, and production managers.
  • Strong organizational skills and the ability to manage multiple projects and priorities in a fast-paced production environment.
  • A creative, collaborative, and solution-oriented mindset with a passion for emerging media and technology.

Responsabilités

  • Collaborate with the Sr. Manager of Graphics Technology and the Art & Design team to support multiple live and pre-recorded news programs.
  • Take ownership of Unreal Engine projects from concept and development through implementation and on-air delivery.
  • Design and develop innovative AR, VR, and real-time graphics solutions for daily programming, breaking news, and special events.
  • Build, integrate, and optimize 3D environments, assets, animations, materials, and real-time graphics for broadcast.
  • Work closely with producers, directors, designers, and other stakeholders to translate creative concepts into technically viable on-air experiences.
  • Follow established brand, editorial, and technical standards while continuously exploring new creative and technological possibilities.
  • Troubleshoot and resolve technical issues related to Unreal Engine, real-time rendering, tracking, camera systems, and virtual production workflows.
  • Help develop and improve Unreal Engine workflows, tools, templates, and production pipelines.
  • Optimize projects for performance, stability, and reliability in demanding live broadcast environments.
  • Stay current with emerging Unreal Engine, AR/XR, virtual production, and real-time graphics technologies.

Outils

Unreal Engine
C++
Blueprints
Sequencer
LiveLink
nDisplay
DMX
Materials/Shaders

Description du poste

TelevisaUnivision’s Art & Design team seeks an Unreal Engine Artist/Developer to create real-time AR, VR, and virtual production assets for live and pre-recorded news programs.

You will own UE projects from concept to on-air delivery, collaborating with directors, producers, and technical teams in a fast-paced broadcast environment. Strong C++ and Blueprint skills, plus experience with live camera tracking and data-driven visuals, are essential.

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