Unreal Engine 5 Gameplay Programmer — Equity & PTO

Crowbar Collective, Inc.

New York (NY)

On-site

USD 54,000 - 66,000

Full time

4 days ago
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Benefits offered by this job

Healthcare and wellbeing
Work/Life Balance
Time Off
Equity

Job summary

Crowbar Collective, Inc. is seeking a full-time gameplay programmer to join our core team in the United States.

You should have strong practical experience in C++ for 3D interactive games, develop gameplay systems, and contribute to AI and network code. You will collaborate with art and design to improve features and final game quality, iterate systems to meet both code and design needs, and build editor-friendly tools (scripts/Blueprints) for designers.

Qualifications

  • 3+ years experience in software development for gameplay teams.
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • Able to engineer high quality 3D games using C++ and Unreal Engine 5.
  • Design, implement, debug, and refine gameplay features and mechanics.
  • Develop editable systems for designers (scripts/Blueprints) without engineer support.
  • Collaborate with art and design to improve gameplay and final game quality.
  • Proactively solve performance and stability issues.
  • Experience in P2P multiplayer and network code.
  • Must be in a country with a US tax treaty.

Responsibilities

  • Collaborate with art and design to improve gameplay, features, and final quality.
  • Iterate gameplay systems to fit code and design requirements.
  • Create and refine gameplay features and mechanics.
  • Develop editable systems for designers (scripts/Blueprints).

Skills

C++
Unreal Engine 5
Gameplay programming
AI integration
Networking (P2P)
Communication

Education

Bachelor's degree in Computer Science

Tools

Scripting/Blueprints

Job description

Crowbar Collective, Inc. is seeking a full-time gameplay programmer to join our core team in the United States.

You should have strong practical experience in C++ for 3D interactive games, develop gameplay systems, and contribute to AI and network code. You will collaborate with art and design to improve features and final game quality, iterate systems to meet both code and design needs, and build editor-friendly tools (scripts/Blueprints) for designers.

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