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Unity software engineer

Tailored Management

Redmond (WA)

On-site

USD 125,000 - 150,000

Full time

9 days ago

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Job summary

A leading company is seeking a Unity Software Engineer for a 12+ month contract in Redmond, WA. This role focuses on developing applications for AR/VR data collection, requiring expertise in C#, Unity, and collaborative skills with mechanical engineers. The position offers competitive hourly rates and the opportunity to work on cutting-edge technology.

Benefits

Medical insurance
Vision insurance

Qualifications

  • 3+ years experience in C# programming.
  • Proficient in Unity Engine and game development principles.
  • Experience with VR applications and device calibration.

Responsibilities

  • Develop Unity applications for AR/VR data collection.
  • Design tools for image capture and metadata management.
  • Collaborate with engineers on device calibration.

Skills

C#
Unity Engine
Creativity
Problem-solving
Communication

Education

Bachelor's in Computer Science or related field

Tools

Android OS
OpenCV
C++

Job description

This range is provided by Tailored Management. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$80.00/hr - $85.00/hr

Note: Only candidates authorized to work in the U.S. without sponsorship are eligible. No C2C (Corp-to-Corp) arrangements.

Job Title: Unity Software Engineer

Location: Redmond, WA (Onsite)

Duration: 12+ Months (Extendable)

Pay Rate: $80–$85/hr on W2

Job Description:

We are seeking a Unity software engineer to help with data collection tooling for large scale data collection efforts for AR/VR headsets. This is an opportunity to work on early versions of consumer hardware on cutting edge technology involving cameras and natural user interfaces. This role will also support camera and illuminator calibration for prototype devices.

Job Responsibilities:

  • Building and maintaining a Unity built User Experience application for Data Collections
  • Supervise the installation and configuration of new AR/VR systems and testing software to meet the user study needs
  • Design and implement tools for data collection and annotation, including:
  • Controlling the camera exposure and gain on mobile device (VR and/or AR headset)
  • Capturing image stream and metadata
  • Automatic upload to database
  • Run evaluations to automatically verify the quality of data collected from large scale data collections, flagging cases for principal investigators to check
  • Provide documentation of usage of tools for external vendors
  • Implement data capture script for collection of camera images
  • Work collaboratively with the Mechanical Engineers on fixturing the prototype device in the calibration station
  • Modify existing calibration algo to consume the collected images and produce calibration parameters in specified format
  • Implement a test to validate calibration quality

Key Responsibilities:

  • Develop and maintain Unity-based applications for AR/VR data collection
  • Design and implement tools for image capture, camera control, and metadata management
  • Automate upload and evaluation of collected data
  • Document tool usage for external vendors
  • Support calibration tasks with mechanical engineers
  • Modify and implement calibration algorithms and validation tests

Required Skills:

  • 3+ years experience coding in C#
  • Proficient in Unity Engine and C#
  • Knowledge of Android OS, especially graphics and performance
  • Experience in game or game engine development with Unity3D
  • Virtual Reality experience
  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Verbal and written communication skills; communication across teams including engineers and researchers
  • Ability to work independently and manage one’s time.

Must Have Skills:

  • Device calibration , coding- python and C++
  • Data collection software- thought processing tools, amongo DB
  • Pre and post processing and cloud management of image data

Preferred Skills:

  • C++, OpenCV, 3D math, OpenGL/DirectX

Good to Have Skills:

  • Image and video sequence data, large scale long video sequence date
  • Quality assurance – image data
Seniority level
  • Seniority level
    Associate
Employment type
  • Employment type
    Contract
Job function
  • Job function
    Engineering and Research
  • Industries
    IT Services and IT Consulting, Social Networking Platforms, and Computer Games

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Medical insurance

Vision insurance

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