Unity Platform Architect - Gaming GDK Lead

Work180

Town of Texas (WI)

Hybrid

USD 150,000 - 210,000

Full time

6 days ago
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Benefits offered by this job

Health benefits
Competitive bonus potential

Job summary

Aristocrat in Wisconsin is seeking a Principal Software Engineer to help shape cutting-edge Game Development Kits and Tools used in casinos worldwide. You will craft complex componentized systems enabling game developers to prototype quickly and ensure GDK aligns with jurisdiction requirements.

You will lead automation integrations, mentor developers, review code, and collaborate with managers globally to deliver robust, scalable client-side architectures using Unity, C++, and modern development

Qualifications

  • Bachelors degree in Computer Science, Engineering, Mathematics or a related field.
  • 10+ years proven experience in C#
  • 10+ years of experience in Unity
  • 5+ years C++

Responsibilities

  • Craft complex componentized systems to help game developers prototype quickly.
  • Support iterative development and ensure the GDK stays in sync with jurisdiction requirements.
  • Provide coaching, training and mentor game developers.
  • Plan and execute with managers locally and globally by presenting complexity and time estimates.
  • Peer code review and collaboration with cross-functional teams.

Skills

Unity
Dependency Injection
State Machines
Event Systems
C++
Performance optimization
Memory management
Rendering pipelines
Editor scripting
Code review

Education

Bachelors degree in Computer Science or related field

Tools

Addressables
Asset Bundles

Job description

Aristocrat in Wisconsin is seeking a Principal Software Engineer to help shape cutting-edge Game Development Kits and Tools used in casinos worldwide. You will craft complex componentized systems enabling game developers to prototype quickly and ensure GDK aligns with jurisdiction requirements.

You will lead automation integrations, mentor developers, review code, and collaborate with managers globally to deliver robust, scalable client-side architectures using Unity, C++, and modern development

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