Unity Developer for casual puzzle games

Gear Seven

United States

Remote

USD 90,000 - 150,000

Full time

3 days ago
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Job summary

Gear Seven — студия головоломок, создающая уютные и умные игры по всему миру. Работа над переносом прототипа в Unity, архитектурой ядра и сборкой MVP. В вашей роли вы будете держать логику отдельно от UI, хранить уровни как JSON и настраивать сервер.

Предусмотрена работа с рекламой, аналитикой и A/B‑тестами, а также быстрые релизы в магазинах. Требуется опыт выпуска мобильных игр и умение показать свой вклад.

Qualifications

  • Опыт выпуска мобильных игр в магазины приложений; не обязательно головоломка.
  • Умение показать личный вклад в выпущенный проект.
  • Опыт работы с Unity, C#, рекламными SDK, аналитикой и атрибуцией в IAA/гибридных играх.
  • Читаемая архитектура и модульные тесты игровой логики.
  • Работа с ИИ‑помощниками (Claude/Code/Cursor): постановка задач, ревью кода, параллелочки.

Responsibilities

  • Перенести HTML/JS прототип в Unity и собрать MVP; опираться на тесты.
  • Власть над архитектурой: ядро игры отделено от UI; хранение уровней как JSON.
  • Настроить рекламу, аналитику, атрибуцию и A/B‑тесты.
  • Настроить репозиторий, CI, сборки, ревью кода и инструменты IA.
  • Сделать анимации, твины, частицы и звуковые эффекты с художником.
  • Публиковать обновления в App Store и Google Play каждые 1–2 недели.
  • Настроить отслеживание событий, сбор данных и GDPR‑хранение.
  • Обеспечивать плавную работу на слабых устройствах Android.
  • Разрабатывать внутренние инструменты для студии; учитывать процессы техпомощи.
  • Позже помогать в найме разработчиков и QA.

Skills

Unity
C#
Ad SDKs
Analytics
Attribution
Unit tests
CI/CD
Code review
AI‑инструменты
Производительность

Tools

DOTween
VFX
Android Studio
Xcode
Git
CI/CD пайплайны

Job description

Описание: Gear Seven is a casual puzzle studio making cozy, clever puzzle games for players around the world. Its first title is in production, with the first playtests planned for this winter.

Задачи:
  • Port the existing HTML/JS prototype to Unity and build the MVP, using tests rather than reinventing the documented logic
  • Own the architecture, keeping the game core independent of the UI, storing levels as JSON data, configuring the server, and enabling quick setting changes without rewriting code
  • Integrate ads, analytics, attribution, remote config, and A/B testing
  • Set up the repository, CI, automated builds, code review, and the team's AI tooling
  • Create animations, tweens, particles, and sound effects with the artist to improve the feel of each tap
  • Ship updates to the App Store and Google Play every one to two weeks, and build quick feature and settings prototypes for testing
  • Set up event tracking, reliable data collection, and GDPR-compliant storage
  • Maintain smooth performance on low-end Android devices
  • Build internal tools for studio processes, including tracking for the tech team
  • Help hire developers and QA later
Требования:
  • Have shipped at least one mobile game to app stores with your work in it; it does not have to be a puzzle game
  • Be able to show what you personally contributed to a shipped game
  • Have experience with Unity, C#, ad SDKs, analytics, and attribution in IAA or hybrid games
  • Write readable architecture and unit tests for game logic
  • Work daily with AI agents such as Claude Code, Codex, or Cursor: assign tasks, review their code, and run several tasks in parallel
  • Take builds through to the store independently
  • Будет плюсом: puzzle, sort, and match games, data-driven level design, A/B tests, working with publishers, DOTween and VFX, lead experience
Условия:
  • B2B contract 20 Days off per year and 3 sick days
  • Flexible schedule and a results-based culture
  • Trust, autonomy, and no micromanagement
  • AI tools and time to build personal AI workflows
  • Room to grow, direct access to the founders, and ownership from day one
  • Shortlisted candidates will be offered a test task.
  • The company replies within 3 working days
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