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Wizard Studios Inc is building an AI-native platform for creative work, centered on a native C++ editor and a headless media runtime used by humans, agents, and developers. The onsite San Francisco role focuses on the user-facing interface in C++ and Qt, delivering timeline and panel experiences that stay responsive on large projects while incorporating rapid feedback from story editors.
You will join the second front-end engineering role and work closely with Jack Gardner, Head of Product, to
Wizard Studios Inc is building an AI-native platform for creative work, centered on a native C++ editor and a headless media runtime used by humans, agents, and developers. In this onsite role in San Francisco, you will focus on Wizard's user-facing interface in C++ and Qt, delivering timeline and panel experiences that stay responsive on large projects while incorporating rapid feedback from story editors.
You will join the second front-end engineering role and work closely with Jack Gardner, Head of Product, who built much of the interface himself. Your contributions will help keep product momentum while improving interaction performance, UI modularity, and feature quality through planning, testing, review, and release.
Wizard is the AI-native platform for creative work, starting with professional video through a native C++ editor and a headless media runtime that supports humans, agents, and developers. The team built a native C++ editor and headless media runtime within roughly six months, and Wizard's agent workflow is designed so every change remains inspectable, editable, and reversible.
Work is performed in person in San Francisco. Wizard is developing with a creative-as-code philosophy: decisions stay controllable and composable, with emphasis on artist integrity and taste over throughput.