C++/Qt UI Engineer for Pro Video Editor

Wizard Studios

San Francisco (CA)

Sur place

USD 120 000 - 180 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Competitive salary
In-person in San Francisco

Résumé du poste

Wizard Studios is an AI-native platform for creative work, starting with a professional video editor built in C++ and a headless media runtime. The team develops an interface in Qt Widgets with growing QML integration, focusing on fast, production-grade UI for editors.

You’ll contribute as the second frontend engineer, collaborating with our Head of Product to ship weekly UI improvements, with the aim to make the tools feel instant and clear on large projects, while supporting cross-platform

Qualifications

  • Three+ years of professional C++ development, including a shipped desktop application.
  • Experience building complex, stateful UI connected to data models and services.
  • Ability to craft fast, responsive, custom UI with reusable widgets and patterns.

Responsabilités

  • Build the timeline, panels, and viewers in C++ and Qt, primarily Qt Widgets and custom-painted components, with QML where used.
  • Make interactions feel instant on large projects through painting, caching, and responsiveness.
  • Ship improvements from editors' feedback every week.
  • Own moderately scoped features from planning through testing and release.
  • Develop reusable widgets, controls, themes, and desktop interaction patterns as the UI modularizes.
  • Debug across widget, painting, QML, and application-logic layers, and write tests.

Connaissances

Production C++
Complex UI
Custom UI performance
Craft/UI usability
Video editing fluency

Outils

Qt Widgets
QML
Qt

Description du poste

Wizard Studios is an AI-native platform for creative work, starting with a professional video editor built in C++ and a headless media runtime. The team develops an interface in Qt Widgets with growing QML integration, focusing on fast, production-grade UI for editors.

You’ll contribute as the second frontend engineer, collaborating with our Head of Product to ship weekly UI improvements, with the aim to make the tools feel instant and clear on large projects, while supporting cross-platform

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