C++/Qt UI Engineer — Real-Time Timelines & Panels

Wizard Studios Inc

San Francisco (CA)

Presencial

USD 120.000 - 180.000

Jornada completa

Hace 4 días
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Descripción de la vacante

Wizard Studios Inc is building an AI-native platform for creative work, centered on a native C++ editor and a headless media runtime used by humans, agents, and developers. The onsite San Francisco role focuses on the user-facing interface in C++ and Qt, delivering timeline and panel experiences that stay responsive on large projects while incorporating rapid feedback from story editors.

You will join the second front-end engineering role and work closely with Jack Gardner, Head of Product, to

Formación

  • Production C++ experience with at least three years and shipped desktop app experience.
  • Experience delivering complex, stateful UI tied to data models and services.
  • Ability to build fast, custom UI across toolkits while maintaining performance.

Responsabilidades

  • Build timeline, panels, and viewers in C++/Qt using Qt Widgets and custom-painted components.
  • Ensure instantaneous interactions on large projects through efficient rendering and caching.
  • Ship weekly improvements driven by user feedback from story editors.
  • Own features end-to-end from planning through testing and release.
  • Create reusable UI blocks and patterns as the UI modularizes at Wizard Headless.
  • Debug widget, painting, QML, and application-logic layers and write tests.

Conocimientos

Production C++ experience
Qt experience
UI performance
Large codebase experience
Video editing fluency

Herramientas

Qt Widgets
QML
AppKit
JUCE
ImGui

Descripción del empleo

Wizard Studios Inc is building an AI-native platform for creative work, centered on a native C++ editor and a headless media runtime used by humans, agents, and developers. The onsite San Francisco role focuses on the user-facing interface in C++ and Qt, delivering timeline and panel experiences that stay responsive on large projects while incorporating rapid feedback from story editors.

You will join the second front-end engineering role and work closely with Jack Gardner, Head of Product, to

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