UI Designer

Socket.dev

Long Beach (CA)

Hybrid

USD 115,000 - 165,000

Full time

8 days ago

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Benefits offered by this job

Equity + Benefits
Health, Dental, Vision
401K / Parental Leave

Job summary

True Anomaly is seeking a skilled UI designer to join a growing creative team at an exciting moment for the company. This is a hands-on role—drawing screens, building components, extending our design system, and delivering high-quality visuals for desktop software used in mission-critical space applications.

You will collaborate with senior designers and our Creative Director to shape user experiences and ensure craft meets the mission.

Qualifications

  • Portfolio of interface work with real visual craft; dense, complex screens favored.
  • 2+ years designing product UI; ability to work at fast pace.
  • Defense/space knowledge not required; diverse backgrounds welcomed.
  • Proficiency with Figma and Adobe Creative Suite essential; motion/3D or coding literacy a plus.
  • Ability to work quickly in a lean team and own the work end-to-end.

Responsibilities

  • Design screens, components, and layouts feeding engineering teams for a desktop environment.
  • Extend and maintain a scalable UI design framework with coherent visuals.
  • Produce high‑fidelity mockups and working prototypes; iterate rapidly.
  • Apply impeccable design and artistic vision across all work to stand out.

Skills

Portfolio
Product UI design
Figma
Adobe Creative Suite
Motion/3D literacy
Code literacy
Ownership
Fast pace / lean team

Tools

Figma
Adobe Creative Suite

Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.

OUR MISSION

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors — enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.

OUR VALUES
  • Be the offset.We create asymmetric advantages with creativity and ingenuity.
  • What would it take? We challenge assumptions to deliver ambitious results.
  • It’s the people. Our team is our competitive advantage and we are better together.
YOUR MISSION

Creatives like you are essential to this mission — to inspire, define, and build. This is some of the most meaningful work you’ll ever do, in an industry devoted to protecting the people you care about.

We’re looking for a UI designer to join a growing creative team at an early and exciting moment for the company. This is a hands‑on visual role — drawing screens, building components, extending our design system, and whatever else the mission demands. Your artistic talent is front and center; you’ll work alongside our senior designers, who will frame the problem while you own the craft of the answer. You’ll work directly with our Creative Director who’s building this team for people who care as much about the craft as the mission.

RESPONSIBILITIES

Nobody has defined what mission‑critical space software should look and feel like. There’s no decade‑old design system handed down from a legacy defense contractor to follow. No committee approving your component library. The interfaces you help build here will set the standard for how a critical industry empowers the people defending it.

This is the level where a lot of designers get stuck resizing banners and tidying slide templates. Not here. You’ll be drawing the product itself — the screens operators use to do serious work — and your work will be seen at the highest levels of government and military. Expect more range, and more responsibility, than the title suggests.

If you’ve ever wanted your craft to carry real weight — this is that job.

  • Help us build our product. Design screens, components, and layouts that feed our engineering teams as they build our software products. We’re not multi‑platform or mobile, our focus is on a desktop environment.
  • Extend and maintain our scalable UI design framework — components, states, iconography, type, and color —keep it coherent and able to support future content and features.
  • Produce high‑fidelity mockups and working prototypes quickly, then iterate on them faster.
  • Bring impeccable design and artistic vision into everything we do, make us stand out
QUALIFICATIONS
  • Show us a portfolio of interface work with real visual craft — dense, complicated screens interest us more than landing pages
  • A couple of years designing product UI, and the appetite to work at a pace that would surprise most product teams. UX design is not a requirement but knowledge of UX flow and best practices is useful.
  • While defense and space knowledge is great, we don’t expect it. Tech, games, design/creative agency and freelance are all good backgrounds for this role
  • We work in Figma for UI with Adobe Creative Suite alongside it — comfort with these is essential; motion, 3D, or a little code literacy is a plus
  • Leverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fast
  • Take ownership of the work you’re given and see it through to final execution, with the judgement to ask early when something isn’t clear
  • Turn your hand to what’s needed, UI will be your primary focus but our company needs people able to wear multiple hats. You’ll need to be comfortable working with multiple disciplines across the company.
COMPENSATION
  • Base Salary: $115,000- $165,000
  • Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave

Your actual level and base salary will be determined on a case‑by‑case basis and may vary based on the following considerations: job‑related knowledge and skills, education, location, and experience.

ADDITIONAL REQUIREMENTS
  • Work Location—Successful candidates will be located near one of our offices in Long Beach, CA, Denver, CO, or Washington DC. However, for the right candidate we will consider remote.
  • Work environment—the work environment; temperature, noise level, inside or outside, or other factors that will affect the person’s working conditions while performing the job.
  • Physical demands—the physical demands of the job, including bending, sitting, lifting and driving.

To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

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