Shader Artist Intern: Real-Time Graphics & Tools

Insomniac Games

Burbank (CA)

Hybrid

USD 41,000 - 59,000

Full time

14 days+

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Job summary

Insomniac Games is seeking a Technical Artist Intern to help design, develop, and optimize shaders within our content pipelines. You will collaborate with artists and programmers to create visually compelling effects while preserving real-time performance and efficient workflows.

The role involves hands-on shader work, learning from experienced teams, and contributing to production-grade graphics in a hybrid environment.

Qualifications

  • Pursuing a degree in CS/CG or related field.
  • Proficient in HLSL shader programming.
  • Experience with real-time rendering pipelines.
  • Knowledge of PBR and post-processing effects.

Responsibilities

  • Design and implement small-scale shaders for content teams to develop game assets.
  • Collaborate with artists and programmers to craft technical solutions for production.
  • Maintain and improve shaders for visual quality and rendering performance.
  • Debug and fix material graphs to resolve visual and technical issues.
  • Document implementation details to support workflows and collaboration.
  • Develop sample content to test workflows, evaluate tools, and demonstrate solutions.
  • Explore new game-tech developments to support shader development and real-time rendering.

Skills

HLSL
Real-time rendering
3D Math
Shader optimization
Unity/Unreal
Debugging
Communication

Education

Bachelor's degree in CS/Computer Graphics or related field

Tools

Unity
Unreal Engine

Job description

Insomniac Games is seeking a Technical Artist Intern to help design, develop, and optimize shaders within our content pipelines. You will collaborate with artists and programmers to create visually compelling effects while preserving real-time performance and efficient workflows.

The role involves hands-on shader work, learning from experienced teams, and contributing to production-grade graphics in a hybrid environment.

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