Systems Engineer

Apple Inc.

Cupertino, Northern (CA, KY)

Hybrid

USD 150,000 - 278,000

Full time

9 hours ago
Be an early applicant

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Employee stock purchase plan
Comprehensive benefits

Job summary

Apple Inc. in Cupertino seeks a talented software engineer to join the UI Compositing team and contribute to core infrastructure powering Apple devices.

You will learn across low-level optimization, cross-platform features, and work under experienced mentors to deepen depth and breadth in systems programming.

Qualifications

  • Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience
  • Solid understanding of CS fundamentals: data structures, algorithms, OS concepts
  • Ability to write code in C/C++ or similar in Unix/Linux environments
  • Experience with debugging (school projects or internships)
  • Willingness to learn complex systems and new technologies
  • Collaborative mindset and ability to work with others
  • Interest in learning across technical areas and problem domains

Responsibilities

  • Contribute to core compositing infrastructure across team areas
  • Work on performance optimization including frame scheduling and display coordination
  • Learn about input handling and event processing systems
  • Help maintain and improve critical platform code
  • Debug compositing issues with support from senior engineers
  • Learn to work with codebases across Apple platforms
  • Gain exposure to advanced display technologies and hardware capabilities
  • Collaborate with GPU driver teams, Display teams, and Metal engineers
  • Develop skills navigating large, complex codebases across domains
  • Write clear, well-documented code and participate in reviews
  • Build expertise in compositing, systems programming, and hardware coordination

Skills

C/C++
Unix/Linux
Data structures
Algorithms
Debugging
Teamwork
Problem solving

Education

Bachelor's or Master's in Computer Science

Tools

LLDB
GDB
Instruments
Profiling tools

Job description

Cupertino, California, United States Software and Services

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, Apple Watch and Vision Pro. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. We're a highly technical team working on critical compositing and windowing system components across Apple's platforms. Our mission is to maintain and evolve the compositing infrastructure that powers billions of devices. We tackle challenging problems in scheduler architecture, event processing, security rendering, hardware integration, and legacy system support while maintaining the high-quality standards our users expect. If you are passionate about building efficient compositing systems, optimizing for new hardware capabilities, and great battery life for millions of users worldwide, we want to hear from you. If you're excited about working across the full spectrum of compositing challenges—from scheduler design to event handling to security features—this role is for you.

Description

We're seeking a talented software engineer to join our UI Compositing team and grow into a key contributor to the core compositing infrastructure that powers all Apple devices. You'll have the opportunity to learn and work across different technical domains—from low-level system optimization to cross-platform feature development—while being mentored by experienced engineers. This role is ideal for someone early in their career who is eager to tackle diverse technical challenges and develop both depth and breadth in their engineering skills.

Responsibilities
  • Contribute to core compositing infrastructure across different areas of the team
  • Work on performance optimization including frame scheduling and display coordination
  • Learn about input handling and event processing systems
  • Help maintain and improve critical platform code
  • Debug compositing issues with support from senior engineers
  • Learn to work with codebases across different Apple platforms
  • Gain exposure to advanced display technologies and hardware capabilities
  • Collaborate with and learn from GPU driver teams, Display teams, and Metal framework engineers
  • Develop skills navigating large, complex codebases across different technical domains
  • Write clear, well-documented code and participate in team code reviews
  • Build your expertise in compositing, systems programming, and hardware coordination
Minimum Qualifications
  • Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience
  • Solid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts
  • Ability to write code in at least one lower-level language like C, C++, or similar (from coursework or projects)
  • Comfortable working in Unix/Linux environments and using command-line tools
  • Some experience with debugging (even from school projects or internships)
  • Enthusiasm for learning complex systems and new technologies
  • Good problem-solving skills and attention to detail
  • Willingness to learn and improve through mentorship and code reviews
  • Collaborative mindset and ability to work well with others
  • Adaptability and interest in working across different technical areas
Preferred Qualifications
  • Hands-on experience with C, C++, or Objective-C (from internships, projects, or coursework)
  • Exposure to concepts like memory management, threading, or concurrency
  • Basic understanding of graphics systems, display technologies, or hardware-software interaction
  • Experience using profiling or debugging tools
  • Coursework or projects involving operating systems, compilers, or low-level programming
  • Familiarity with debuggers like lldb or gdb, or profiling tools like Instruments
  • Experience developing on macOS, iOS, or other Apple platforms
  • Personal or academic projects that involved systems programming
  • Curiosity about how hardware and software work together
  • Interest in performance optimization or system-level programming
  • Track record of learning new technical concepts quickly
  • Willingness to work across different technical areas and problem domains

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Apple Inc. • Cupertino (CA)

On-site
USD 181,000 - 319,000
Comprehensive medical and dental coverage
Retirement benefits
Discounted products and free services
+1
Graphics Rendering Manager at Apple Cupertino, CA
Graphics Rendering Manager at Apple Cupertino, CA

Apple • Cupertino (CA)

On-site
USD 190,000 - 330,000
Comprehensive medical and dental coverage
Retirement benefits
Employee stock purchase plan
+1
iOS Software Engineer - Video Applications
iOS Software Engineer - Video Applications

Apple Inc. • Vancouver (WA)

On-site
USD 216,000 - 293,000
Stock options
Medical & dental coverage
Retirement benefits
+3
iOS Software Engineer - Creative Apps
iOS Software Engineer - Creative Apps

Apple Inc. • Cupertino (CA), Northern (KY)

Hybrid
USD 150,000 - 278,000
Stock options
Relocation assistance
Employee stock purchase plan
Hardware System Design Engineer - Apple Vision Pro
Hardware System Design Engineer - Apple Vision Pro

Apple Inc. • San Diego (CA)

On-site
USD 175,000 - 308,500
System Software Engineer
System Software Engineer

Apple Inc. • Seattle (WA)

Hybrid
USD 142,000 - 263,000
Sr iOS Software Engineer - Creative Apps
Sr iOS Software Engineer - Creative Apps

Apple Inc. • San Diego (CA), Northern (KY)

Hybrid
USD 175,000 - 309,000
Medical and dental coverage
Retirement benefits
Discounted products
+3
Software Development Engineer (Distributed Systems) - Cloud
Software Development Engineer (Distributed Systems) - Cloud

Apple Inc. • Cupertino (CA)

On-site
USD 150,000 - 278,000
Engineering Project Manager, UI Frameworks
Engineering Project Manager, UI Frameworks

Apple Inc. • Cupertino (CA), Northern (KY)

Hybrid
USD 176,000 - 264,000
Comprehensive medical and dental cover
Retirement benefits
Discounted products and free services
+2
Software Engineer, Employee Experience & Productivity
Software Engineer, Employee Experience & Productivity

Apple Inc. • Culver City (CA)

On-site
USD 142,000 - 214,000