Systems / Combat Designer

Cinnamon

Atlanta (GA)

Hybrid

USD 70,000 - 110,000

Full time

6 days ago
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Benefits offered by this job

Health benefits

Job summary

Lightfold Games is building a hybrid Atlanta-based team to design the core loops of a co-op horde shooter. You will balance weapon systems and decontamination pacing while shaping co-op mechanics that keep encounters engaging and scalable.

You will prototype, document, and refine systems, collaborating with engineering, art, and narrative teams to translate goals into solid gameplay. A strong background in systems design and playtesting is essential.

Qualifications

  • Experience designing systems and balancing combat in shipped or in-development games.
  • Strong systems design skills, including balancing core mechanics and combat.
  • Hands-on testing, planning and conducting playtests, and using data to refine designs.
  • Familiarity with CAD tools or similar prototyping software for visualizing systems.

Responsibilities

  • Design and balance core loops for a co-op horde shooter.
  • Prototype and document systems; iterate based on playtests and data.
  • Collaborate with engineering, art, and narrative teams to implement mechanics.
  • Translate creative goals into clear, implementable design decisions.

Skills

System design
Combat balancing
Co-op design patterns
Playtesting
Data-driven design
Cross-disciplinary collaboration
Documentation

Education

Bachelor's degree in Game Design/CS/Engineering

Tools

Unity
Unreal Engine
Scripting tools

Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're looking for a Systems / Combat Designer to design the core loops of our co-op horde shooter: weapon balance, decontamination pacing, and the co-op systems that hold horde encounters together.This full-time Systems / Combat Designer role at Lightfold is a hybrid position based in Atlanta, GA, with flexibility for partial work-from-home. The designer will create, balance, and iterate on game systems and combat mechanics, ensuring engaging, fair, and scalable gameplay experiences. Day-to-day responsibilities include prototyping and documenting systems, collaborating with design, art, engineering, and narrative teams, and translating creative goals into clear, implementable mechanics. The role involves conducting research to inform design decisions, setting up and running playtests, gathering feedback, and refining systems based on data and player experience. The designer will also work closely with technical tools and pipelines, ensuring combat and systemic features are implemented efficiently and align with the overall vision of the game.DetailsBalance weapon systems and combat encountersDesign and tune decontamination-grid pacingBuild and iterate on co-op gameplay loopsPartner with engineering on implementation and with the founder/design lead on level-design integrationMust Have QualificationsExperience designing systems and balancing combat in a shipped or in-development gameA strong grasp of co-op design patternsComfortable in a small team without a dedicated level design partner at firstMore QualificationsStrong systems design skills, including experience designing, balancing, and iterating on core game mechanics and combat systems.Hands-on testing experience, including planning and conducting playtests, gathering qualitative and quantitative feedback, and using data to refine designs.Research skills to analyze player behavior, genre trends, and competitive titles, and to translate findings into actionable design improvements.Familiarity with Computer-Aided Design (CAD) tools or similar technical design and prototyping software, especially for visualizing and communicating complex systems.Basic understanding of electronics or technical systems relevant to interactive experiences, tools, or hardware-driven mechanics is beneficial.Proficiency with game engines or design tools (e.g., Unity, Unreal, internal scripting tools) and strong documentation skills.Ability to collaborate effectively across disciplines, communicate design intent clearly, and respond constructively to feedback.Prior experience in game design, especially combat or systems design, and a portfolio demonstrating relevant work.Bachelor's degree in Game Design, Computer Science, Engineering, or a related field, or equivalent practical experience.
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