Studio Art Director

Stardock Corporation

Plymouth, Northern (MI, KY)

Hybrid

USD 110,000 - 190,000

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

Relocation assistance

Job summary

Stardock Corporation in Plymouth, Michigan is seeking a full-time, in-house Studio Art Director to define the visual direction for our strategy and simulation titles. You will guide art teams, establish style targets, and partner with design, engineering, and production to deliver cohesive visuals that support deep gameplay and world-building.

You will work hands-on when needed, mentor artists, supply clear feedback, and help optimize pipelines for performance, quality, and iteration, while

Qualifications

  • Proven art leader with shipped title in a leadership role.
  • 5+ years of professional experience in the games industry.
  • Portfolio demonstrating strong visual judgment and leadership in game art.
  • Strong understanding of game art production pipelines from concept to implementation.
  • Experience giving clear, actionable feedback to artists across disciplines.
  • Experience concepting/creating hard-surface assets (vehicles, weapons, ships, structures).
  • Expert-level familiarity with Maya and/or 3ds Max, Photoshop, and modern game art workflows.
  • Proficiency in lighting, rendering, textures, materials and visual composition.
  • Expertise with PBR pipelines, software, and assets.
  • Ability to work under deadlines and collaborate in cross-discipline teams.

Responsibilities

  • Own the overall visual direction and aesthetics of Stardock game projects (UI, art style, environments, units, effects, lighting, polish).
  • Establish visual targets, quality bars, reference materials, and style guidance for the art team.
  • Partner with design, production, engineering, and QA to deliver visuals that support deep strategy gameplay.
  • Provide direct visual feedback throughout all production stages from concept to final polish.
  • Create implementation strategies to meet aesthetic goals within schedule, tooling, performance, and production constraints.
  • Guide art production pipelines for quality, efficiency, and iteration speed.
  • Work with technical artists and engineers on tools, shaders, materials, rendering, optimization, and asset integration.
  • Manage outsourcers and freelancers to maintain visual consistency.
  • Hands-on work creating/refining high-quality 3D models, textures, lighting, or animations as needed.
  • Push visual boundaries using current and next-gen tech.

Skills

Art leadership
Lead artist
5+ years experience
Hard-surface assets
Maya/3ds Max
Photoshop
PBR pipelines
Cross-discipline collaboration
Feedback to artists
Lighting/Rendering
Unreal Engine

Tools

Unreal Engine

Job description

Job Summary

Stardock is committed to making visually compelling strategy and simulation games and is seeking a full-time, in-house Studio Art Director. This role will define and guide the visual direction for Stardock's games, partnering closely with engineering, design, production, and art to create cohesive, readable, high-quality visuals for systems-heavy PC strategy titles.

The Studio Art Director not only sets the visual style, but provides specific artistic and technical guidance on how to achieve those goals. This role should be comfortable working with generative AI tools and workflows, advanced game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and production realities. This position is located in Plymouth, Michigan and relocation assistance will be provided.

Primary Responsibilities Include
  • Own the overall visual direction and aesthetics of Stardock game projects, including UI, art style, environments, units, effects, lighting, presentation, and visual polish.
  • Establish visual targets, quality bars, reference materials, and style guidance for the art team.
  • Partner with design, production, engineering, and QA to deliver high-quality visuals that support deep strategy gameplay and long-lived PC game communities.
  • Provide direct visual feedback throughout all stages of production, from concept through implementation and final polish.
  • Create practical implementation strategies to achieve aesthetic goals within schedule, tooling, performance, and production constraints.
  • Guide art production pipelines to maximize quality, efficiency, consistency, and iteration speed.
  • Work with technical artists and engineers on tools, shaders, materials, rendering, optimization, and asset integration.
  • Manage outsourcers and freelancers as needed to support production load and maintain visual consistency.
  • Get hands-on when needed by creating or refining high-quality 3D models, textures, materials, lighting, animations, or other production assets.
  • Push visual boundaries using Stardock's current and next-generation game technology.
Education and/or Experience Desired
  • Proven art leader with experience producing high-quality game visuals.
  • Must have shipped at least one major title in a Lead Artist, Art Director, or equivalent art leadership role.
  • 5+ years of professional experience in the games industry; more senior experience preferred for studio-wide ownership.
  • Portfolio demonstrating strong visual judgment, production-ready execution, and game art leadership.
  • Strong understanding of game art production pipelines from concept through implementation.
  • Experience giving clear, actionable feedback to artists across disciplines.
  • Experience concepting and/or creating hard-surface assets such as vehicles, weapons, ships, structures, or other strategy-game-relevant assets.
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, Adobe Photoshop, and modern game art workflows.
  • High proficiency in lighting, rendering, texturing, materials, and visual composition.
  • Expertise with PBR pipelines, software, and assets.
  • Ability to work well under deadlines, manage multiple priorities, and collaborate in a cross-discipline team environment.
Nice to Have
  • Sci-fi, strategy, RTS, 4X, simulation, or large-scale battlefield/space game experience.
  • Experience supporting UI readability and visual hierarchy for complex strategy games.
  • Experience with outsourcing direction, vendor feedback, and asset review workflows.
  • Familiarity with Unreal Engine, proprietary engines, or advanced rendering/technical art pipelines.
  • Experience working closely with engineering teams on performance, shaders, tools, or engine constraints.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Studio Art Director
Studio Art Director

Stardock • Plymouth (MI)

On-site
USD 120,000 - 160,000
Lead Art Director for Strategy & Simulation Games
Lead Art Director for Strategy & Simulation Games

Stardock Corporation • Plymouth (MI), Northern (KY)

Hybrid
USD 110,000 - 190,000
Relocation assistance
Studio Art Director — Strategy Visual Lead (Relocation)
Studio Art Director — Strategy Visual Lead (Relocation)

Stardock • Plymouth (MI)

On-site
USD 120,000 - 160,000
Art Director
Art Director

First Fun • Santa Clara (CA)

On-site
USD 140,000 - 210,000
Art Lead
Art Lead

Elsewhere • San Francisco (CA)

Hybrid
USD 110,000 - 180,000
Art Director, Mobile A.I. Games
Art Director, Mobile A.I. Games

Wolf Games • United States

On-site
USD 40,000 - 57,000
Remote-first
Contract-to-hire
Creative ownership
Art Director
Art Director

Evening Star • Los Angeles (CA)

On-site
USD 120,000 - 140,000
3+ weeks of PTO
Full medical, vision, and dental insurance
401(k) with Employer Matching
+1
Studio Art Director — Hybrid Lead for 50+ Artists
Studio Art Director — Hybrid Lead for 50+ Artists

Velan Studios • City of Troy (NY)

Hybrid
USD 100,000 - 165,000
Principal Technical Artist
Principal Technical Artist

Hidden Levels • North Township (IN)

On-site
USD 110,000 - 160,000
Art Director - Core New Los Angeles, California, United States; Novato, California, United States
Art Director - Core New Los Angeles, California, United States; Novato, California, United States

2K Games, Inc. • Los Angeles (CA), Northern (KY)

On-site
USD 156,000 - 230,000