Studio Art Director

Stardock

Plymouth (MI)

Presencial

USD 120.000 - 160.000

Tempo integral

14 dias+

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Resumo da vaga

Stardock in Plymouth, Michigan seeks an in-house Studio Art Director to define visual direction for its strategy and simulation games. You will lead art direction, establish style targets, guide pipelines, and collaborate with engineering, design, production, and QA to deliver clear, high-quality visuals for deep strategy gameplay.

You will work with AI workflows, optimize performance, and manage outsourcers to maintain visual consistency while meeting deadlines.

Qualificações

  • Proven art leader with experience producing high-quality game visuals.

Responsabilidades

  • Own the overall visual direction and aesthetics of Stardock game projects, including UI, art style, environments, units, effects, lighting, presentation, and visual polish.

Conhecimentos

Art leadership
Lead artist
Visual direction
Feedback to artists
Maya/3ds Max
Photoshop
PBR workflows
Lighting/rendering
Asset integration
Outsourcing management

Ferramentas

Autodesk Maya
3ds Max
Adobe Photoshop

Descrição da vaga

Job Summary

Stardock is committed to making visually compelling strategy and simulation games and is seeking a full-time, in-house Studio Art Director. This role will define and guide the visual direction for Stardock's games, partnering closely with engineering, design, production, and art to create cohesive, readable, high-quality visuals for systems-heavy PC strategy titles.

The Studio Art Director not only sets the visual style, but provides specific artistic and technical guidance on how to achieve those goals. This role should be comfortable working with generative AI tools and workflows, advanced game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and production realities. This position is located in Plymouth, Michigan and relocation assistance will be provided.

Primary Responsibilities Include
  • Own the overall visual direction and aesthetics of Stardock game projects, including UI, art style, environments, units, effects, lighting, presentation, and visual polish.
  • Establish visual targets, quality bars, reference materials, and style guidance for the art team.
  • Partner with design, production, engineering, and QA to deliver high-quality visuals that support deep strategy gameplay and long-lived PC game communities.
  • Provide direct visual feedback throughout all stages of production, from concept through implementation and final polish.
  • Create practical implementation strategies to achieve aesthetic goals within schedule, tooling, performance, and production constraints.
  • Guide art production pipelines to maximize quality, efficiency, consistency, and iteration speed.
  • Work with technical artists and engineers on tools, shaders, materials, rendering, optimization, and asset integration.
  • Manage outsourcers and freelancers as needed to support production load and maintain visual consistency.
  • Get hands-on when needed by creating or refining high-quality 3D models, textures, materials, lighting, animations, or other production assets.
  • Push visual boundaries using Stardock's current and next-generation game technology.
Education and/or Experience Desired
  • Proven art leader with experience producing high-quality game visuals.
  • Must have shipped at least one major title in a Lead Artist, Art Director, or equivalent art leadership role.
  • 5+ years of professional experience in the games industry; more senior experience preferred for studio-wide ownership.
  • Portfolio demonstrating strong visual judgment, production-ready execution, and game art leadership.
  • Strong understanding of game art production pipelines from concept through implementation.
  • Experience giving clear, actionable feedback to artists across disciplines.
  • Experience concepting and/or creating hard-surface assets such as vehicles, weapons, ships, structures, or other strategy-game-relevant assets.
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, Adobe Photoshop, and modern game art workflows.
  • High proficiency in lighting, rendering, texturing, materials, and visual composition.
  • Expertise with PBR pipelines, software, and assets.
  • Ability to work well under deadlines, manage multiple priorities, and collaborate in a cross-discipline team environment.
Nice to Have
  • Sci-fi, strategy, RTS, 4X, simulation, or large-scale battlefield/space game experience.
  • Experience supporting UI readability and visual hierarchy for complex strategy games.
  • Experience with outsourcing direction, vendor feedback, and asset review workflows.
  • Familiarity with Unreal Engine, proprietary engines, or advanced rendering/technical art pipelines.
  • Experience working closely with engineering teams on performance, shaders, tools, or engine constraints.
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