STEM & Robotics Instructor — After-School Innovator

Amazing Athletes

New York (NY)

On-site

USD 34,000 - 55,000

Part time

14 days+

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Benefits offered by this job

Shadowing training program
Part-time schedule

Job summary

Amazing Athletes in New York is seeking a STEM Instructor for our after-school program to guide Kindergarten through 5th-grade students in robotics and STEAM activities during 60-minute sessions. You will fuel curiosity and support hands-on exploration in a dynamic classroom setting.

Using Scratch, Kodable, LittleBits, Minecraft, Sphero Dash Robots, and other educational tools, you will lead project-based learning, document progress, and collaborate with the technology program director to create

Qualifications

  • Enrolled in a Bachelor’s program required.
  • Bachelor’s degree in Math, CS, Engineering, or related field preferred.

Responsibilities

  • Engage and motivate Kindergarten to 5th-grade students during 60-minute Robotics sessions.
  • Use tools such as Scratch, Kodable, LittleBits, Typing.com, Codespark, Wonder Workshop apps, Sphero Dash Robots, and Minecraft.
  • Guide students through STEAM activities, focusing on project-based problem solving and creative game design.
  • Document student progress and communicate with the technology program director.
  • Foster a vibrant, inclusive and fun learning environment.
  • Maintain a positive and enthusiastic approach to teaching.
  • Handle logistics such as equipment setup and space organization.

Skills

Excellent communication skills
Interpersonal skills
Motivation of learners

Education

Enrolled in a Bachelor's program
Bachelor's Degree in Math, CS, Engineering, or related field

Tools

Scratch
Kodable
LittleBits
Typing.com
Codespark
Wonder Workshop apps
Sphero Dash Robots
Minecraft

Job description

Amazing Athletes in New York is seeking a STEM Instructor for our after-school program to guide Kindergarten through 5th-grade students in robotics and STEAM activities during 60-minute sessions. You will fuel curiosity and support hands-on exploration in a dynamic classroom setting.

Using Scratch, Kodable, LittleBits, Minecraft, Sphero Dash Robots, and other educational tools, you will lead project-based learning, document progress, and collaborate with the technology program director to create

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